The megaarmor will absorb one half (1/2) of all damage received, rounded down, until it is fully depleted. If a player that had last picked up a megaarmor is damaged to less than 100 percent armor, then they are able to pick up a green armor. If they do so, the megaarmor is replaced by the weaker armor which absorbs less damage per hit. Because of this, it is generally wise to avoid picking up green armor in this case. If the player picks up an armor bonus, however, the protection of the megaarmor will remain. This item is not counted in the items percentage displayed at the end of each level.
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| - The megaarmor will absorb one half (1/2) of all damage received, rounded down, until it is fully depleted. If a player that had last picked up a megaarmor is damaged to less than 100 percent armor, then they are able to pick up a green armor. If they do so, the megaarmor is replaced by the weaker armor which absorbs less damage per hit. Because of this, it is generally wise to avoid picking up green armor in this case. If the player picks up an armor bonus, however, the protection of the megaarmor will remain. This item is not counted in the items percentage displayed at the end of each level.
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| - The megaarmor will absorb one half (1/2) of all damage received, rounded down, until it is fully depleted. If a player that had last picked up a megaarmor is damaged to less than 100 percent armor, then they are able to pick up a green armor. If they do so, the megaarmor is replaced by the weaker armor which absorbs less damage per hit. Because of this, it is generally wise to avoid picking up green armor in this case. If the player picks up an armor bonus, however, the protection of the megaarmor will remain. This item is not counted in the items percentage displayed at the end of each level.
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