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- Trapping is a rather safe and efficient method of taking wildlife. Traps hold their quarry in place so you don't have to track, and animals are dead of exposure before you return eliminating any chance of their injuring the character. What is required is good trap placement, some time, and the attention to find and clear your traps before their contents are eaten by scavengers.
- Trapping is the skill of constructing apparatuses to catch animals.
- Trapping was the skill of luring someone into a trap. This usually involved the use of some type of mechanical device or some other form of trap. Doctor Hiram Gulliver lured Superman, Batman, Robin, Aquaman and Wonder Woman into various traps and then captured them, shrinking them to two-inches tall with his shrink ray.
- To utilize this basic Resourcefulness skill, you must fight a monster, then place a Rodent Trap into storage in that zone. You can then check that trap once a day (after fighting a creature and winning there again) to retrieve rodent parts. If you allow the parts to decay (at daily reset, 100% chance) you will get rat sinews.
- Image:Ability Trapping.jpg Use this ability on Den Nodes to obtain
- This villain could use his ability to trap a person. His victim would then be limited in movement, and wouldn't be able to fight or break away physically, despite there being no physical barrier trapping them. The person would also experience claustrophobia and panic, which were intensified by use of his other abilities, fear implantation and strategic deficit.
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ability to
| - trap others so that they can barely move
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Characters
| - Unnamed Villain
Clarisse Cooper
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abstract
| - ]]
- Trapping is a rather safe and efficient method of taking wildlife. Traps hold their quarry in place so you don't have to track, and animals are dead of exposure before you return eliminating any chance of their injuring the character. What is required is good trap placement, some time, and the attention to find and clear your traps before their contents are eaten by scavengers.
- Trapping is the skill of constructing apparatuses to catch animals.
- Trapping was the skill of luring someone into a trap. This usually involved the use of some type of mechanical device or some other form of trap. Doctor Hiram Gulliver lured Superman, Batman, Robin, Aquaman and Wonder Woman into various traps and then captured them, shrinking them to two-inches tall with his shrink ray.
- To utilize this basic Resourcefulness skill, you must fight a monster, then place a Rodent Trap into storage in that zone. You can then check that trap once a day (after fighting a creature and winning there again) to retrieve rodent parts. If you allow the parts to decay (at daily reset, 100% chance) you will get rat sinews.
- Image:Ability Trapping.jpg Use this ability on Den Nodes to obtain
- This villain could use his ability to trap a person. His victim would then be limited in movement, and wouldn't be able to fight or break away physically, despite there being no physical barrier trapping them. The person would also experience claustrophobia and panic, which were intensified by use of his other abilities, fear implantation and strategic deficit.
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