About: OMG Weapons! (and Monsters)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

OMGWPNS features 20 extra weapons and 43 new monsters. All of them are heavily based off the originals, with most changing attacks and/or sizes, and all being recolorations (with the majority being by pallette translation). They are woven into the game by random spawners, which replace the original weapon/monster types. At each spawner, either the original or a modified version of the weapon or monster will be placed there. For example, where a chaingun may originally be located in a map will be replaced by a Chaingun Spawner. At the start of each map, it may just spawn the chaingun again, or another weapon based off it like the Minigun or Streetcleaner. The same goes for monsters, but with their types.

AttributesValues
rdfs:label
  • OMG Weapons! (and Monsters)
rdfs:comment
  • OMGWPNS features 20 extra weapons and 43 new monsters. All of them are heavily based off the originals, with most changing attacks and/or sizes, and all being recolorations (with the majority being by pallette translation). They are woven into the game by random spawners, which replace the original weapon/monster types. At each spawner, either the original or a modified version of the weapon or monster will be placed there. For example, where a chaingun may originally be located in a map will be replaced by a Chaingun Spawner. At the start of each map, it may just spawn the chaingun again, or another weapon based off it like the Minigun or Streetcleaner. The same goes for monsters, but with their types.
dcterms:subject
dbkwik:doom/proper...iPageUsesTemplate
Title
  • OMG Weapons!
ID
  • 13714(xsd:integer)
abstract
  • OMGWPNS features 20 extra weapons and 43 new monsters. All of them are heavily based off the originals, with most changing attacks and/or sizes, and all being recolorations (with the majority being by pallette translation). They are woven into the game by random spawners, which replace the original weapon/monster types. At each spawner, either the original or a modified version of the weapon or monster will be placed there. For example, where a chaingun may originally be located in a map will be replaced by a Chaingun Spawner. At the start of each map, it may just spawn the chaingun again, or another weapon based off it like the Minigun or Streetcleaner. The same goes for monsters, but with their types.
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