About: EventSpellCastAt   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The EventSpellCastAt() NWScript command creates an OnSpellCastAt event to be sent to a creature, door, or placeable, indicating that the specified spell has been cast by the specified creature at the object receiving the event. This function only creates the event; to actually trigger the event, this function's return value must be passed to SignalEvent(). This function does not cause a spell to be cast. Rather, it is intended to be used to notify the target of a spell about the spell as it is cast (technically, immediately after it is cast), usually from within the spell's script.

AttributesValues
rdfs:label
  • EventSpellCastAt
rdfs:comment
  • The EventSpellCastAt() NWScript command creates an OnSpellCastAt event to be sent to a creature, door, or placeable, indicating that the specified spell has been cast by the specified creature at the object receiving the event. This function only creates the event; to actually trigger the event, this function's return value must be passed to SignalEvent(). This function does not cause a spell to be cast. Rather, it is intended to be used to notify the target of a spell about the spell as it is cast (technically, immediately after it is cast), usually from within the spell's script.
  • function EventSpellCastAt (object oCaster, int nSpell, int bHarmful=TRUE) Create an event which triggers the "SpellCastAt" script * Return type: event * Include file: nwscriptdefn
param3desc
  • If FALSE, this indicates that the spell is not harmful/hostile.
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dbkwik:nwn2/proper...iPageUsesTemplate
returns
Name
  • EventSpellCastAt
param
  • int nSpell
  • object oCaster
  • int bHarmful
param2desc
  • A SPELL_* constant indicating the spell being cast.
param1desc
  • The creature casting the spell.
param3default
dbkwik:nwn/property/wikiPageUsesTemplate
abstract
  • The EventSpellCastAt() NWScript command creates an OnSpellCastAt event to be sent to a creature, door, or placeable, indicating that the specified spell has been cast by the specified creature at the object receiving the event. This function only creates the event; to actually trigger the event, this function's return value must be passed to SignalEvent(). This function does not cause a spell to be cast. Rather, it is intended to be used to notify the target of a spell about the spell as it is cast (technically, immediately after it is cast), usually from within the spell's script.
  • function EventSpellCastAt (object oCaster, int nSpell, int bHarmful=TRUE) Create an event which triggers the "SpellCastAt" script * Return type: event * Include file: nwscriptdefn
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