No, they won't ask for the skill again since new learned skills of a unit are BR bound (ie Baulson learns Remedies at BR18). On the PC version you can always select "Yes, learn the skill" and deactivate the skill(and their corresponding arts) afterwards. I'd advise the following PC: Say always yes to them, deactivate skills you don't want them to use. In both versions units should always learn: Herbs(reviving, heal) Potions(it's better to have units use a potion for statbuffs than just letting them do nothing during turns in which you have to heal/heal others/revive)

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  • If someone in my party asks to learn a certain skill and I decline, will they ask later to learn it again
rdfs:comment
  • No, they won't ask for the skill again since new learned skills of a unit are BR bound (ie Baulson learns Remedies at BR18). On the PC version you can always select "Yes, learn the skill" and deactivate the skill(and their corresponding arts) afterwards. I'd advise the following PC: Say always yes to them, deactivate skills you don't want them to use. In both versions units should always learn: Herbs(reviving, heal) Potions(it's better to have units use a potion for statbuffs than just letting them do nothing during turns in which you have to heal/heal others/revive)
dcterms:subject
abstract
  • No, they won't ask for the skill again since new learned skills of a unit are BR bound (ie Baulson learns Remedies at BR18). On the PC version you can always select "Yes, learn the skill" and deactivate the skill(and their corresponding arts) afterwards. I do not own the 360 version but I guess it's somewhat trickier, since you cannot deactivate skills there. This could be a problem in mixed unions (combat+magic) where heavily melee specialized units will use low lvl mystic spells (which only do a small amount of damage) if you command those unions to attack with mystic arts. Also I believe statgrowth after the fights is dependant on which arts the units used, so I guess it could hurt character progression when something like the mixed union-problem mentioned above happens. I'd advise the following PC: Say always yes to them, deactivate skills you don't want them to use. Xbox360: Make sure the skill fits into the planned progression for each unit and then decide if they should learn it or not (ie Nora learns hexes at BR33 or 34, I cannot imagine letting her use it since I want her to be full combat, so I deactivated the skill on the PC version, I would say no to her on the 360) In both versions units should always learn: Herbs(reviving, heal) Potions(it's better to have units use a potion for statbuffs than just letting them do nothing during turns in which you have to heal/heal others/revive) Lotions(clear poison/silence/paralyze, heal, revive) Remedies(heal, revive, clear statdebuffs, clear ailments, statbuffs) Wards(defense against magic- and physical damage; decoy, morale boost and statbuffs if you go deeper into the tree)
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