Astro Fighter was a bottom of the screen shooter arcade game where the player faced a multitude of enemies that behaved differently, making the game fairly unique when it was released. If a player allowed one or more ships to get past them, they would have to start the wave over, but with their ship bumped up a notch on the screen, having less time to react to enemies’ attacks. At the end of each level, a GS ship would appear, which, if destroyed, would refill the player’s fuel tank, then the game would start over with the first set of enemy ships again.
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| - Astro Fighter was a bottom of the screen shooter arcade game where the player faced a multitude of enemies that behaved differently, making the game fairly unique when it was released. If a player allowed one or more ships to get past them, they would have to start the wave over, but with their ship bumped up a notch on the screen, having less time to react to enemies’ attacks. At the end of each level, a GS ship would appear, which, if destroyed, would refill the player’s fuel tank, then the game would start over with the first set of enemy ships again.
- Along with enemy ships moving in certain patterns, they also fired diagonal and vertical shots at the player. Comets would also appear throughout the game, traveling straight down the screen, from top to bottom. Being hit by anything would destroy the player’s ship, and the game would end once there were no reserve ships remaining or if the player ran out of fuel, as their fuel was constantly depleting. At the end of each level, a GS ship would appear, which, if destroyed, would refill the player’s fuel tank, then the game would start over with the first set of enemy ships again.
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| - Along with enemy ships moving in certain patterns, they also fired diagonal and vertical shots at the player. Comets would also appear throughout the game, traveling straight down the screen, from top to bottom. Being hit by anything would destroy the player’s ship, and the game would end once there were no reserve ships remaining or if the player ran out of fuel, as their fuel was constantly depleting. At the end of each level, a GS ship would appear, which, if destroyed, would refill the player’s fuel tank, then the game would start over with the first set of enemy ships again. The game was created by Data East and was released by Sega/Gremlin in 1980. It supports solitary and two players alternating turns. It was followed by Super Astro Fighter several years later.
- Astro Fighter was a bottom of the screen shooter arcade game where the player faced a multitude of enemies that behaved differently, making the game fairly unique when it was released. If a player allowed one or more ships to get past them, they would have to start the wave over, but with their ship bumped up a notch on the screen, having less time to react to enemies’ attacks. Along with enemy ships moving in certain patterns, they also fired diagonal and vertical shots at the player. Comets would also appear throughout the game, traveling straight down the screen, from top to bottom. Being hit by anything would destroy the player’s ship, and the game would end once there were no reserve ships remaining or if the player ran out of fuel, as their fuel was constantly depleting. At the end of each level, a GS ship would appear, which, if destroyed, would refill the player’s fuel tank, then the game would start over with the first set of enemy ships again.
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