abstract
| - Takers was the second planet in the Tithadi star system in the Klingon Neutral Zone in the Alpha or Beta Quadrant. It was once a class M planet, until its sun cooled into a red dwarf and it became class L. It was home to an Orion colony and pirate base. Takers was once a minor Orion outpost and emergency way station for civilian and military ships after the Orion War. Its inhabitants tunneled beneath the surface until it became honeycombed, with several cities and an entire starport existing entirely underground, with no sign showing on the surface. It was not a rich world, however, and it may have been completely evacuated of people even before the Orion Reverse. But with a red dwarf star that was barely visible amid the bright stars of the Orion Arm, it became a natural choice for a pirate base. For centuries after the Reverse, Takers was a legendary pirate starport. Many famous and infamous pirates dwelled there, including Half-a-Man Sooris (some tales say he discovered Takers, or that he died or was last seen alive there), Dormanis the One-Handed, Ishar of the Jewel and the Only Froun, who all flew in with grand treasures that have since been completely spent or thoroughly hidden. Just by the volume of traffic, Takers was estimated to have been the most active pirate base in history. After the Organian Peace Treaty in 2267, Takers was placed in the middle of the Klingon Neutral Zone. Theoretically, this guaranteed the pirates safety from discovery and a safe-route to the Triangle and to the Orion Neutrality Area. However, purely by chance, Takers was also directly between Starfleet's Starbase 12 and the Klingon base at Mastocal, which severely limited pirate movements. By the late 23rd century, Takers was greatly diminished. Though still large and home to several dozens of ships, profits were reduced, and feuds and struggles for power and privilege occupied the pirates. Huge auctions sold off stolen goods, and its old-style slave market was one of the few to deal in non-Orions. Takers was a filthy, dangerous and decadent world, described as drunk on its own history, a wretched hive of scum and villainy, and not a place for the weak of heart or arms. It had a technological/sociopolitical index of 999974-74 and a planetary trade profile of FDEFBCC/A(C). Takers had a total surface area of 341,102,800 square kilometers and 100% of that was land mass. About 35% of its makeup was normal metals, 12% was radioactive elements, 9% was gemstones and 3% was industrial crystals, with trace amounts of other special minerals. It had an arctic climate with a thin class L terrestrial atmosphere and a 24-hour day. (FASA RPG module: The Orions: Book of Common Knowledge)
- The Takers are one fo the factions that originated on Sucia Island. When the Shapers left during the second Sucia isle incident, they were some of the many serviles that waited for them to come back. In particular the Taker sect evolved on the arid part of the island where they constantly lacked sufficient food and water and were constantly beset by other creations that had gone rogue after the Shapers left. One day in Kazg a hungry and angry servile went into the middle of the street, shaking his hand at the sky and shouting: "The Shapers are wrong! They torment! They bad! We must take our free!" Although he was killed, or perhaps because of it, his words stuck. The name of the sect comes directly from his declaration. Believing the Shapers will never allow creations to live as their equals, Takers are resolved to take their freedom by force. Kazg was once the richest and had the most important in terms of size servile population on the isle. With the poisoning of the lands and their opposition to the serviles of Pentil, this is no more. In Geneforge 1 the Takers are set up in the Eastern part of the island in the town of Kazg. Joining this sect may require the death of Ellhrah, the leader of the Awakened, and gives the player access to an amulet that makes the end game areas much easier to traverse. In Geneforge 2's Drypeak Mountains the Takers once again appear as a sect the player can align themselves with. Again the endgame sect, the Taker settlement is in the North at Zhass-Uss which is hostile if the player is a Barzite or has left the Takers. Geneforge 5 has a small tribute to the original Taker sect in the independent Servile village Kaz in Astoria's lands which is offset by the village Pentil named after the original Obeyer village. The serviles of Kaz are armed and extremely distrustful of any non creations.
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