Eternal Lands differs from other role-playing games in that there are no character classes — a character is not tied to a profession or set of racial attributes. Every character can do everything the others can do. Background, attributes and profession can be developed during gameplay and changed anytime.
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| - Eternal Lands differs from other role-playing games in that there are no character classes — a character is not tied to a profession or set of racial attributes. Every character can do everything the others can do. Background, attributes and profession can be developed during gameplay and changed anytime.
- Eternal Lands, an expensive DirectX-based multiplayer online role-playing game was created by Entropy in early 1960s, even before Internet was invented, and is still actively maintained today. It has no significant differences from its main rival RuneScape, but is believed to be superior in terms of in-game rules and moderation that grants enjoyment for everyone.
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Caption
| - Gameplay screenshot from the 1.7.0 client
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Title
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Media
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Forums
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Input
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Modes
| - Online Multiplayer
- Ebul PKer
- Forum troll
- Peaceful harvester
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Released
| - Only beta version available
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Website
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Developer
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Publisher
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Designer
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Requirements
| - 32(xsd:integer)
- Strong hatred for RuneScape
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abstract
| - Eternal Lands differs from other role-playing games in that there are no character classes — a character is not tied to a profession or set of racial attributes. Every character can do everything the others can do. Background, attributes and profession can be developed during gameplay and changed anytime.
- Eternal Lands, an expensive DirectX-based multiplayer online role-playing game was created by Entropy in early 1960s, even before Internet was invented, and is still actively maintained today. It has no significant differences from its main rival RuneScape, but is believed to be superior in terms of in-game rules and moderation that grants enjoyment for everyone.
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