About: Eternal Lands   Sponge Permalink

An Entity of Type : dbkwik:resource/P523CCUvdd3wqfAWjdsdQg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Eternal Lands differs from other role-playing games in that there are no character classes — a character is not tied to a profession or set of racial attributes. Every character can do everything the others can do. Background, attributes and profession can be developed during gameplay and changed anytime.

AttributesValues
rdf:type
rdfs:label
  • Eternal Lands
rdfs:comment
  • Eternal Lands differs from other role-playing games in that there are no character classes — a character is not tied to a profession or set of racial attributes. Every character can do everything the others can do. Background, attributes and profession can be developed during gameplay and changed anytime.
  • Eternal Lands, an expensive DirectX-based multiplayer online role-playing game was created by Entropy in early 1960s, even before Internet was invented, and is still actively maintained today. It has no significant differences from its main rival RuneScape, but is believed to be superior in terms of in-game rules and moderation that grants enjoyment for everyone.
sameAs
Version
  • 1(xsd:double)
dcterms:subject
foaf:homepage
dbkwik:annex/prope...iPageUsesTemplate
dbkwik:uncyclopedi...iPageUsesTemplate
Platforms
Genre
Ratings
  • X-rated
Caption
  • Gameplay screenshot from the 1.7.0 client
Title
  • Eternal Lands
Media
  • Internet Download
Forums
Input
Modes
  • Online Multiplayer
  • Ebul PKer
  • Forum troll
  • Peaceful harvester
Released
  • Only beta version available
Website
Developer
Publisher
  • RPG maker 2007 company
Designer
  • Roja
Requirements
  • 32(xsd:integer)
  • Strong hatred for RuneScape
abstract
  • Eternal Lands differs from other role-playing games in that there are no character classes — a character is not tied to a profession or set of racial attributes. Every character can do everything the others can do. Background, attributes and profession can be developed during gameplay and changed anytime.
  • Eternal Lands, an expensive DirectX-based multiplayer online role-playing game was created by Entropy in early 1960s, even before Internet was invented, and is still actively maintained today. It has no significant differences from its main rival RuneScape, but is believed to be superior in terms of in-game rules and moderation that grants enjoyment for everyone.
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