rdfs:comment
| - Hit Dice: 1d8+2 (6 hp) Initiative: +0 Speed: 20 ft. in scale mail (4 squares); base speed 20 ft. Armor Class: 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed 16 Base Attack/Grapple: +1/+2 Attack: Dwarven waraxe +3 melee (1d10+1/x3) or shortbow +1 ranged (1d6/x3) Full Attack: Dwarven waraxe +3 melee (1d10+1/x3) or shortbow +1 ranged (1d6/x3) Space/Reach: 5 ft./5 ft. Special Attacks: Dwarf traits Special Qualities: Darkvision 60 ft., dwarf traits Saves: Fort +4*, Ref +0*, Will -1* Abilities: Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6 Feats: Weapon Focus (dwarven waraxe) Challenge Rating:
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abstract
| - Hit Dice: 1d8+2 (6 hp) Initiative: +0 Speed: 20 ft. in scale mail (4 squares); base speed 20 ft. Armor Class: 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed 16 Base Attack/Grapple: +1/+2 Attack: Dwarven waraxe +3 melee (1d10+1/x3) or shortbow +1 ranged (1d6/x3) Full Attack: Dwarven waraxe +3 melee (1d10+1/x3) or shortbow +1 ranged (1d6/x3) Space/Reach: 5 ft./5 ft. Special Attacks: Dwarf traits Special Qualities: Darkvision 60 ft., dwarf traits Saves: Fort +4*, Ref +0*, Will -1* Abilities: Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6 Skills: Appraise +2, Craft (blacksmithing) +2, Craft (stonemasonry) +2, Listen +2, Spot +2 Feats: Weapon Focus (dwarven waraxe) Environment: Temperate mountains: Organization: Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) Challenge Rating: Treasure: Standard coins; double goods; standard items Alignment: Often lawful good Level Adjustment:
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