iMUSE (Interactive Music Streaming Engine) is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly. iMUSE was developed in the early 1990s by composers Michael Land and Peter McConnell while working at LucasArts. The iMUSE system is patented by LucasArts, and was added to the fifth version of the SCUMM game engine in 1991.
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| - iMUSE (Interactive Music Streaming Engine) is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly. iMUSE was developed in the early 1990s by composers Michael Land and Peter McConnell while working at LucasArts. The iMUSE system is patented by LucasArts, and was added to the fifth version of the SCUMM game engine in 1991.
- iMUSE (stands for Interactive MUsic Streaming Engine) is a game engine specifically designed to synchronize music with visual action in a video game. The point of iMUSE is to dynamically make the music fit to the scenes, characters and moods of the game, much like a movie soundtrack. It is patented under US Patent No. 5,315,057 by LucasArts. It was added to the SCUMM engine in 1991.
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| - iMUSE (Interactive Music Streaming Engine) is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly. iMUSE was developed in the early 1990s by composers Michael Land and Peter McConnell while working at LucasArts. The iMUSE system is patented by LucasArts, and was added to the fifth version of the SCUMM game engine in 1991.
- iMUSE (stands for Interactive MUsic Streaming Engine) is a game engine specifically designed to synchronize music with visual action in a video game. The point of iMUSE is to dynamically make the music fit to the scenes, characters and moods of the game, much like a movie soundtrack. It is patented under US Patent No. 5,315,057 by LucasArts. It was added to the SCUMM engine in 1991. The first game to use the iMUSE system was Monkey Island 2: LeChuck's Revenge and it has been used in all LucasArts adventure games since. It has also been used for some non-adventure Star Wars related LucasArts titles such as Star Wars: X-Wing, Star Wars: TIE Fighter, Star Wars: Dark Forces and Star Wars: X-Wing Alliance.
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