The following are ways to differentiate between a Prop and real objects: * When aimed at, the name and the health of Prop appears in red. * A Prop cannot be taken or pushed. * A prop will emit blood when damaged. * When a prop is hit, the Hunter will not take damage, and The Prop's quantity of HP will depend of the size of the taken item, going from 1 to 200. * When a prop dies, it will become a spectator and can look around the map. ----------------------------------------------------------------------------------------------------------------------------------------
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