About: Prop Hunt   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The following are ways to differentiate between a Prop and real objects: * When aimed at, the name and the health of Prop appears in red. * A Prop cannot be taken or pushed. * A prop will emit blood when damaged. * When a prop is hit, the Hunter will not take damage, and The Prop's quantity of HP will depend of the size of the taken item, going from 1 to 200. * When a prop dies, it will become a spectator and can look around the map. ----------------------------------------------------------------------------------------------------------------------------------------

AttributesValues
rdfs:label
  • Prop Hunt
rdfs:comment
  • The following are ways to differentiate between a Prop and real objects: * When aimed at, the name and the health of Prop appears in red. * A Prop cannot be taken or pushed. * A prop will emit blood when damaged. * When a prop is hit, the Hunter will not take damage, and The Prop's quantity of HP will depend of the size of the taken item, going from 1 to 200. * When a prop dies, it will become a spectator and can look around the map. ----------------------------------------------------------------------------------------------------------------------------------------
dcterms:subject
abstract
  • The following are ways to differentiate between a Prop and real objects: * When aimed at, the name and the health of Prop appears in red. * A Prop cannot be taken or pushed. * A prop will emit blood when damaged. * When a prop is hit, the Hunter will not take damage, and The Prop's quantity of HP will depend of the size of the taken item, going from 1 to 200. * When a prop dies, it will become a spectator and can look around the map. ---------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------
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