Most video games strongly enforce their time limits -- if the clock reaches zero, death immediately follows. But some video games like to make their punishments a bit more interactive. A classic example is deploying an Invincible Minor Minion (Touch of Death optional) to chase the player while they still try to complete their objective, but other forms can include Malevolent Architecture (like an Advancing Wall of Doom). This is most prevalent in Arcade Games, as a deterrent to discourage one player from hogging the machine if others are waiting in line behind them.
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