About: Rat-Man (4e Race)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Born in the shadow, the rat-men are accustomed to tough lives. Sometimes called the nezumi (a misnomer, but one that has stuck), rat-men are forced to carve a difficult life in the streets. However, they have a gift for darkness, and any rat-man with the will and drive to become greater than themselves will find a life off the streets they once stalked the shadows in. Play a rat-man if you want... * to blend into the shadows. * to have a larcenous or villainous streak. * to be a member of a race that favors the assassin, sorcerer, and rogue classes.

AttributesValues
rdfs:label
  • Rat-Man (4e Race)
rdfs:comment
  • Born in the shadow, the rat-men are accustomed to tough lives. Sometimes called the nezumi (a misnomer, but one that has stuck), rat-men are forced to carve a difficult life in the streets. However, they have a gift for darkness, and any rat-man with the will and drive to become greater than themselves will find a life off the streets they once stalked the shadows in. Play a rat-man if you want... * to blend into the shadows. * to have a larcenous or villainous streak. * to be a member of a race that favors the assassin, sorcerer, and rogue classes.
dcterms:subject
author name
  • Hanzo187
actionType
  • Minor Action
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Close burst 5
date created
  • Back in '08
Skills
  • +2 Perception, +2 Stealth
Speed
  • 7(xsd:integer)
Editing
  • Typos only
Status
  • Finished
Name
  • Smell for Mischief
Type
  • Utility
Languages
  • Common, choice of one other
Abilities
  • +2 Dexterity; +2 Wisdom or Charisma
Weight
  • 110(xsd:integer)
Height
  • 9.0
flavor
  • You grew in the shadows, relying on your nose as much as your eyes to find things that would become lost in the dark.
Class
  • Rat-Man
Trait
  • Wild Step
  • Nezumi Footwork
  • Shadow Blend
  • Smell for Mischief
Description
  • You gain a +1 racial bonus to Reflex.
  • You gain the Smell for Mischief power.
  • You may ignore difficult terrain when you shift.
  • As long as you have cover or concealment, add 1 to the attack penalty . Add 2 to the attack penalty at 21st level.
Vision
  • Low-Light
Usage
  • Encounter
Owner
  • Race
Effect
  • You can make a Perception check to sense the presence of all creatures or strongly scented objects in the burst, even if you can't see or hear them. Gain a +5 bonus to your Perception check if the creature is bloodied. Any creature that you find making this check can not benefit from concealment or total concealment against you until the end of your next turn.
Size
  • Medium
abstract
  • Born in the shadow, the rat-men are accustomed to tough lives. Sometimes called the nezumi (a misnomer, but one that has stuck), rat-men are forced to carve a difficult life in the streets. However, they have a gift for darkness, and any rat-man with the will and drive to become greater than themselves will find a life off the streets they once stalked the shadows in. Play a rat-man if you want... * to blend into the shadows. * to have a larcenous or villainous streak. * to be a member of a race that favors the assassin, sorcerer, and rogue classes.
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