Sabotage at Hampton Roads was the final blow that broke GDI resistance in the area and allowed Nod to launch a full scale invasion of the Northeastern Seaboard Blue Zone in Command & Conquer 3: Tiberium Wars.
| Attributes | Values |
|---|
| rdfs:label
| - Sabotage at Hampton Roads
|
| rdfs:comment
| - Sabotage at Hampton Roads was the final blow that broke GDI resistance in the area and allowed Nod to launch a full scale invasion of the Northeastern Seaboard Blue Zone in Command & Conquer 3: Tiberium Wars.
|
| side
| |
| Goal
| - Defeat Nod strike team
- Capture Hampton Roads Shipyard by destroying GDI's Port Authority building
|
| dcterms:subject
| |
| imgdesc
| - Venoms distract GDI forces while a Commando makes a dash for the port authority building
|
| Casual
| - GDS Pathe
- Most of the fanatics
- Port Authority building
- Severe losses
|
| dbkwik:cnc/property/wikiPageUsesTemplate
| |
| Date
| |
| Name
| - Sabotage at Hampton Roads
|
| Commanders
| |
| Result
| - Shipyard lost to Nod, which gains a hub that allows them to bring in supplies for the growing offensive
|
| Forces
| - Initial:
*Commando
Reinforcements after the sinking of GDS Pathe:
*4 Venom Patrol Craft
*8 Fanatic Squads
*Saboteur
- *Riflemen squads
*Missile squads
*Grenadier squads
*Predators
*Pitbulls
*Sniper Teams
*Guardian APCs
*Commando
|
| PREV
| |
| Place
| |
| NEXT
| |
| Conflict
| |
| abstract
| - Sabotage at Hampton Roads was the final blow that broke GDI resistance in the area and allowed Nod to launch a full scale invasion of the Northeastern Seaboard Blue Zone in Command & Conquer 3: Tiberium Wars.
|
| is PREV
of | |
| is NEXT
of | |