Sabotage at Hampton Roads was the final blow that broke GDI resistance in the area and allowed Nod to launch a full scale invasion of the Northeastern Seaboard Blue Zone in Command & Conquer 3: Tiberium Wars.
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rdfs:label
| - Sabotage at Hampton Roads
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rdfs:comment
| - Sabotage at Hampton Roads was the final blow that broke GDI resistance in the area and allowed Nod to launch a full scale invasion of the Northeastern Seaboard Blue Zone in Command & Conquer 3: Tiberium Wars.
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side
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Goal
| - Defeat Nod strike team
- Capture Hampton Roads Shipyard by destroying GDI's Port Authority building
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dcterms:subject
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imgdesc
| - Venoms distract GDI forces while a Commando makes a dash for the port authority building
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Casual
| - GDS Pathe
- Most of the fanatics
- Port Authority building
- Severe losses
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dbkwik:cnc/property/wikiPageUsesTemplate
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Date
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Name
| - Sabotage at Hampton Roads
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Commanders
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Result
| - Shipyard lost to Nod, which gains a hub that allows them to bring in supplies for the growing offensive
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Forces
| - Initial:
*Commando
Reinforcements after the sinking of GDS Pathe:
*4 Venom Patrol Craft
*8 Fanatic Squads
*Saboteur
- *Riflemen squads
*Missile squads
*Grenadier squads
*Predators
*Pitbulls
*Sniper Teams
*Guardian APCs
*Commando
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abstract
| - Sabotage at Hampton Roads was the final blow that broke GDI resistance in the area and allowed Nod to launch a full scale invasion of the Northeastern Seaboard Blue Zone in Command & Conquer 3: Tiberium Wars.
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