About: Engineering (Civ5)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Engineering is the next step in practical building. Thanks to it, and mathematics, men learn to design complex structures and machines without having to actually build them to see them working. This opens up an infinite universe of possibilities and allows many surprising technological advancements, such as more efficient movement on roads by building bridges over rivers (which eliminates the river-crossing movement penalty), or transportation of water over large distances thanks to the Aqueduct systems.

AttributesValues
rdfs:label
  • Engineering (Civ5)
rdfs:comment
  • Engineering is the next step in practical building. Thanks to it, and mathematics, men learn to design complex structures and machines without having to actually build them to see them working. This opens up an infinite universe of possibilities and allows many surprising technological advancements, such as more efficient movement on roads by building bridges over rivers (which eliminates the river-crossing movement penalty), or transportation of water over large distances thanks to the Aqueduct systems.
reqs
  • Mathematics, Construction
dbkwik:civilizatio...iPageUsesTemplate
Name
  • Engineering
buildings
  • Fort, Aqueduct
leadsto
  • Machinery, Physics
quoted
  • Leonardo da Vinci
Cost
  • 275(xsd:integer)
Notes
  • *Adds bridges over rivers
Quote
  • Instrumental or mechanical science is the noblest and, above all others, the most useful.
cost-gk
  • 175(xsd:integer)
leadsto-gk
  • Metal casting, Machinery
notes-bnw
  • *Adds bridges over rivers *Adds an additional Trade route
cost-bnw
  • 175(xsd:integer)
reqs-bnw
  • Mathematics, Construction
leadsto-bnw
  • Metal casting, Machinery
notes-gk
  • *Adds bridges over rivers
buildings-gk
  • Fort, Aqueduct, Great Wall
reqs-gk
  • Mathematics, Construction
buildings-bnw
  • Fort, Aqueduct, Great Wall
abstract
  • Engineering is the next step in practical building. Thanks to it, and mathematics, men learn to design complex structures and machines without having to actually build them to see them working. This opens up an infinite universe of possibilities and allows many surprising technological advancements, such as more efficient movement on roads by building bridges over rivers (which eliminates the river-crossing movement penalty), or transportation of water over large distances thanks to the Aqueduct systems. This technology is lower on the tree, near many of the more militant pieces from this era. By itself, Engineering allows your Workers to upgrade forest tiles with Lumber Mills. This turns forest cities into building centers that are quite impressive in their own right. They're easier to grow than cities in hill country, and have almost as much Image:20xProduction5.png Production. Workers also learn how to create Forts. They preclude other tile improvements in the hex, but they make it easier for military units to hold the line against incoming forces. Take Engineering to push your civilization toward major defensive technologies like Machinery (for Crossbowmen) and Physics (for Trebuchets). If you're holding off a major foe, this is absolutely the best route to take.
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