Once Nod regained its stealth technology, the Nod Harvester was upgraded with a portable stealth generator, much like the stealth tank. Thus, Harvesters made Tiberium fields seemingly vanish before one's eyes and made them much more difficult to "harvester hunt". The only major enemy were GDI CC-6 Pitbulls, rogue Nod attack bikes and Scrin Seekers, which both wielded anti-vehicle weapons and stealth detectors.
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rdfs:label
| - Nod harvester (Tiberium Wars)
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rdfs:comment
| - Once Nod regained its stealth technology, the Nod Harvester was upgraded with a portable stealth generator, much like the stealth tank. Thus, Harvesters made Tiberium fields seemingly vanish before one's eyes and made them much more difficult to "harvester hunt". The only major enemy were GDI CC-6 Pitbulls, rogue Nod attack bikes and Scrin Seekers, which both wielded anti-vehicle weapons and stealth detectors.
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dcterms:subject
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armortype
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req
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Hotkey
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dbkwik:cnc/property/wikiPageUsesTemplate
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Faction
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Produced
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Role
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Name
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Ability
| - Carries four sets of Tiberium potions in four slides
- Stealthed when not unloading
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Cost
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Notes
| - One harvester comes free with each Nod/MoK/BH Tiberium refinery
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HP
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Time
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amphibious
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abstract
| - Once Nod regained its stealth technology, the Nod Harvester was upgraded with a portable stealth generator, much like the stealth tank. Thus, Harvesters made Tiberium fields seemingly vanish before one's eyes and made them much more difficult to "harvester hunt". The only major enemy were GDI CC-6 Pitbulls, rogue Nod attack bikes and Scrin Seekers, which both wielded anti-vehicle weapons and stealth detectors. Unlike the design of the GDI harvester, which has their harvesting apparatus in front of the vehicle, Nod harvesters have it placed to the rear, collecting Tiberium with two sickle-like objects that dig and plow the ground.
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