During his time, alongside directing the cinematics and mo-cap aspects of cutscenes, Wilkinson broke up the scenes between pure cutscenes and in-game cinematics to ensure synchronization and to ensure the player still had some level of control. Additionally, he also worked closely with the storyboards and mo-cap actors to ensure the highest quality of accuracy with the game's cinematics.
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
dcterms:subject | |
dbkwik:assassinscr...iPageUsesTemplate | |
abstract |
|