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Shaders are short text scripts which define the properties of a surface as it appears and functions in a world environment (in this case, the game world). In Quake III these shaders are unrelated to programmable shaders found on GPUs or the directx shaders. QIII shaders aren't really a shading language used in modern games, but it has some opengl fixed functions to perform some basic operations such as alpha blends, alpha transparencies, scrolls or lightmaps.

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  • Mapping manual/Shaders
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  • Shaders are short text scripts which define the properties of a surface as it appears and functions in a world environment (in this case, the game world). In Quake III these shaders are unrelated to programmable shaders found on GPUs or the directx shaders. QIII shaders aren't really a shading language used in modern games, but it has some opengl fixed functions to perform some basic operations such as alpha blends, alpha transparencies, scrolls or lightmaps.
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  • Shaders are short text scripts which define the properties of a surface as it appears and functions in a world environment (in this case, the game world). In Quake III these shaders are unrelated to programmable shaders found on GPUs or the directx shaders. QIII shaders aren't really a shading language used in modern games, but it has some opengl fixed functions to perform some basic operations such as alpha blends, alpha transparencies, scrolls or lightmaps. A shader file consists of a series of surface attribute and rendering instructions formatted within braces: { and }. It uses a syntax similar to the C programming language.
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