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An Entity of Type : dbkwik:resource/12gNDyBYZKLmDdosK4z1rQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Fate... is the last Stage in Gradius Gaiden. It is virtually easy, IF you know what you're dealing with. As soon as you go inside the stage, notice, as in many previous games, goes faster. The best strategy is to use exactly two "Speed-Ups", and at least two "Missiles". As soon as you encounter the first boss, you should be on your guard because it comes from the left side of the screen. Stay inside the flames of this first one. You probably know why. * Boost Core * Gunner Wall (Demos FX) * Heavy Ducker * Sol * Original Visions of the Ultimate Monster

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rdf:type
rdfs:label
  • Fate...
rdfs:comment
  • Fate... is the last Stage in Gradius Gaiden. It is virtually easy, IF you know what you're dealing with. As soon as you go inside the stage, notice, as in many previous games, goes faster. The best strategy is to use exactly two "Speed-Ups", and at least two "Missiles". As soon as you encounter the first boss, you should be on your guard because it comes from the left side of the screen. Stay inside the flames of this first one. You probably know why. * Boost Core * Gunner Wall (Demos FX) * Heavy Ducker * Sol * Original Visions of the Ultimate Monster
Stage Name
  • Fate...
dcterms:subject
Boss
dbkwik:gradius/pro...iPageUsesTemplate
BGM
  • SPEED
Previous stage
Midboss
abstract
  • Fate... is the last Stage in Gradius Gaiden. It is virtually easy, IF you know what you're dealing with. As soon as you go inside the stage, notice, as in many previous games, goes faster. The best strategy is to use exactly two "Speed-Ups", and at least two "Missiles". As soon as you encounter the first boss, you should be on your guard because it comes from the left side of the screen. Stay inside the flames of this first one. You probably know why. * Boost Core * Gunner Wall (Demos FX) * Heavy Ducker * Sol * Original Visions of the Ultimate Monster
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