For every Secret Barrel that is killed, a variable is incremented by two. When a Fading Note is set to drop, the note which will drop is calculated by: (GetRandomInt(1,5)+(udg_SecretBarrels*2)) In other words, the minimum is one (SecretBarrels=0, 0+1=1), and the maximum is 25 (SecretBarrels=10, 10*2=20, 20+5=25). An array is filled with 25 possible secret notes, and then this calculated value is used to determine which note will drop. Each barrel unlocks two more secret notes. Only one note can be dropped at the same time.
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rdfs:label
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rdfs:comment
| - For every Secret Barrel that is killed, a variable is incremented by two. When a Fading Note is set to drop, the note which will drop is calculated by: (GetRandomInt(1,5)+(udg_SecretBarrels*2)) In other words, the minimum is one (SecretBarrels=0, 0+1=1), and the maximum is 25 (SecretBarrels=10, 10*2=20, 20+5=25). An array is filled with 25 possible secret notes, and then this calculated value is used to determine which note will drop. Each barrel unlocks two more secret notes. Only one note can be dropped at the same time.
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dbkwik:fferpg/prop...iPageUsesTemplate
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abstract
| - For every Secret Barrel that is killed, a variable is incremented by two. When a Fading Note is set to drop, the note which will drop is calculated by: (GetRandomInt(1,5)+(udg_SecretBarrels*2)) In other words, the minimum is one (SecretBarrels=0, 0+1=1), and the maximum is 25 (SecretBarrels=10, 10*2=20, 20+5=25). An array is filled with 25 possible secret notes, and then this calculated value is used to determine which note will drop. Each barrel unlocks two more secret notes. Only one note can be dropped at the same time. Notes disappeare 45 seconds after obtaining them, except the twenty-third note, which lasts 120 seconds (presumably so you have time to decipher it.)
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