abstract
| - Each level in the game is divided into sections that are loaded individually as the player crosses specified boundaries called "loading points." Such loading points most recognizable by the split-second lag and the phrase "Loading...Done" that appears on the side of the screen. When a loading point is crossed, the area that the player is leaving is "frozen in time." The same process happens to all of the actors—that is, all allies, enemies, NPCs, weapons, and really everything that isn't a fixed, static part of the terrain. When you leave an area, all of the actors from that area are also frozen. Their AIs cease to function, and they stop moving—they don't even fall down when killed (though they can bleed and do drop their weapon). The effect stops if the actors are returned to their original locations. Obviously, Bungie didn't want players to interact with—or even see—such "frozen" actors, and they took steps to prevent such things from occurring. For example, Marines are often programmed to stop moving forward when they are about to reach a loading point (ostensibly so they can watch John-117's back). However, while the game takes steps to prevent actors from leaving their designated areas, it never actually checks if they're still in their designated areas when a loading point is activated. The glitch, then, is the ability to freeze actors in place beyond their normal areas. If you can, through any means, take any actor—be it a Marine or even an enemy—through a loading point, then you can interact with the actor while it is frozen.
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