About: List of Super Smash Bros. Brawl characters   Sponge Permalink

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A classic character whose balance and maneuverability make him a perfect beginner's choice. * Final Smash: Mario Finale is a fire-based move that unleashes fireballs traveling horizontally while expanding vertically. Has high damage and knockback. It has the greatest effect when done from one side of the stage facing the opposite side. * Up Special Ability: Super Jump Punch is a jump punch that can be used to get back on the stage. * Standard Special Ability: Fireball is Mario's trademark fireball. It disappears as it slows. * Side Special Ability: Cape is when Mario pulls out his cape to reflect projectiles back at opponents. It also turns opponents even if they don't flinch at all. * Down Special Ability: F.L.U.D.D. is when Mario pulls out F.L.U.D.D. and blows the enemi

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  • List of Super Smash Bros. Brawl characters
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  • A classic character whose balance and maneuverability make him a perfect beginner's choice. * Final Smash: Mario Finale is a fire-based move that unleashes fireballs traveling horizontally while expanding vertically. Has high damage and knockback. It has the greatest effect when done from one side of the stage facing the opposite side. * Up Special Ability: Super Jump Punch is a jump punch that can be used to get back on the stage. * Standard Special Ability: Fireball is Mario's trademark fireball. It disappears as it slows. * Side Special Ability: Cape is when Mario pulls out his cape to reflect projectiles back at opponents. It also turns opponents even if they don't flinch at all. * Down Special Ability: F.L.U.D.D. is when Mario pulls out F.L.U.D.D. and blows the enemi
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  • Character
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  • X
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  • A classic character whose balance and maneuverability make him a perfect beginner's choice. * Final Smash: Mario Finale is a fire-based move that unleashes fireballs traveling horizontally while expanding vertically. Has high damage and knockback. It has the greatest effect when done from one side of the stage facing the opposite side. * Up Special Ability: Super Jump Punch is a jump punch that can be used to get back on the stage. * Standard Special Ability: Fireball is Mario's trademark fireball. It disappears as it slows. * Side Special Ability: Cape is when Mario pulls out his cape to reflect projectiles back at opponents. It also turns opponents even if they don't flinch at all. * Down Special Ability: F.L.U.D.D. is when Mario pulls out F.L.U.D.D. and blows the enemies away with his blast of water. * Entrance: Mario comes out of a Warp Pipe * Grab: Picks up enemy, swings it in a circle several times, and throws it. Role in adventure mode - Near the beginning, he fights in a friendly match with Kirby but after the Subspace army appears, he gets knocked far away from a stadium, and then gets saved by Pit. Later, Mario and Pit team up with Link, Yoshi, and Kirby.
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