About: Untitled STI Sonic Game   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The image was created by Chris Senn whom was an employee of STI at the time. No actual game engine was created or any actual work was done to create a game based on the image. The concept art shows what could have been another game with an isometric view similar to that of SegaSonic the Hedgehog, Sonic 3D Blast, and Sonic Labyrinth. If a game was developed, it may have been unlike Sonic 3D and featured a less wide open environment due to there being single column walls and platforms. It may have had more of a focus on platforming rather than exploring. From the single screen shown it's impossible to determine if this is entirely true, or if there was to be more open areas to move in.

AttributesValues
rdfs:label
  • Untitled STI Sonic Game
  • Untitled STI Sonic Game
rdfs:comment
  • thumb|200pxLa imagen fue creada por Chris Senn quien era un empleado de la CTI en el momento. Sin motor de juego real fue creado o cualquier trabajo real se hace para crear un juego basado en la imagen. Las exposiciones de arte concepto lo que podría haber sido otro juego con una vista isométrica similar a la de SegaSonic the Hedgehog, Sonic 3D Blast y Sonic Labyrinth. Si se desarrollara un juego que pudo haber sido a diferencia de Sonic 3D y contó con un menor ancho medio abierto debido a que hay paredes de una sola columna y plataformas. Podría haber tenido más de un foco en plataformas en lugar de explorar. En la pantalla solo se muestra que es imposible determinar si esto es del todo cierto, o si iba a haber más zonas abiertas para entrar a vivir
  • The image was created by Chris Senn whom was an employee of STI at the time. No actual game engine was created or any actual work was done to create a game based on the image. The concept art shows what could have been another game with an isometric view similar to that of SegaSonic the Hedgehog, Sonic 3D Blast, and Sonic Labyrinth. If a game was developed, it may have been unlike Sonic 3D and featured a less wide open environment due to there being single column walls and platforms. It may have had more of a focus on platforming rather than exploring. From the single screen shown it's impossible to determine if this is entirely true, or if there was to be more open areas to move in.
dcterms:subject
dbkwik:sonic/prope...iPageUsesTemplate
abstract
  • thumb|200pxLa imagen fue creada por Chris Senn quien era un empleado de la CTI en el momento. Sin motor de juego real fue creado o cualquier trabajo real se hace para crear un juego basado en la imagen. Las exposiciones de arte concepto lo que podría haber sido otro juego con una vista isométrica similar a la de SegaSonic the Hedgehog, Sonic 3D Blast y Sonic Labyrinth. Si se desarrollara un juego que pudo haber sido a diferencia de Sonic 3D y contó con un menor ancho medio abierto debido a que hay paredes de una sola columna y plataformas. Podría haber tenido más de un foco en plataformas en lugar de explorar. En la pantalla solo se muestra que es imposible determinar si esto es del todo cierto, o si iba a haber más zonas abiertas para entrar a vivir
  • The image was created by Chris Senn whom was an employee of STI at the time. No actual game engine was created or any actual work was done to create a game based on the image. The concept art shows what could have been another game with an isometric view similar to that of SegaSonic the Hedgehog, Sonic 3D Blast, and Sonic Labyrinth. If a game was developed, it may have been unlike Sonic 3D and featured a less wide open environment due to there being single column walls and platforms. It may have had more of a focus on platforming rather than exploring. From the single screen shown it's impossible to determine if this is entirely true, or if there was to be more open areas to move in.
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