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Traits are the Power and Weapon sets that you possess. Your Traits can be reset by visiting a terminal at one of these locations: Hero: Southwest corner of the Watchtower, known as the Aquacultural Area. Villain: The Pit section of the Hall of Doom. (Map location is not known.) It costs a flat fee of $500 to re-spec your traits. If you re-spec several time in the same 24 hour window, the cost will increase every time. Once 24 hours have passed since your last re-spec, the cost will go down to the original $500 cost.

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  • Traits
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  • Traits are the Power and Weapon sets that you possess. Your Traits can be reset by visiting a terminal at one of these locations: Hero: Southwest corner of the Watchtower, known as the Aquacultural Area. Villain: The Pit section of the Hall of Doom. (Map location is not known.) It costs a flat fee of $500 to re-spec your traits. If you re-spec several time in the same 24 hour window, the cost will increase every time. Once 24 hours have passed since your last re-spec, the cost will go down to the original $500 cost.
  • Traits are types of character in Professor Layton's London Life. These can affect the Happiness of locals, wealth, and how the player continues after the story. The defining trait of the player is chosen at the start of the game.
  • Traits were "unlockables" threw out the Gameplay of Pandemic 2. Once unlocked they brought something along with them like the durable trait added to the defense of disease in certain parts of the world.
  • Sometimes after you use proficiency, you won't get any abilities to use. Instead of unlocking abilities, you just unlocked a trait. A trait is a passive ability that sometimes work under requirements. They can increase current stats, boost Abilities, and even buff damage against certain classes. An example of a trait is 'Increase ATK by 4% while holding a sword or axe in your main weapon slot'. In this example, the passive Ability is the "Increase ATK by 4%", while the requirement to use it is to hold a sword or axe. There are two types of traits, both with really different functions.
  • Traits can be added by equipping certain possessions. Certain traits are also requested by Freya during a Sacred Phase. An Einherjar possessing the correct traits will be granted a higher rank upon transfer to Valhalla.
  • Traits, Attributes, Perks or Feats are Passive Skills which affect the abilities and parameters of characters (and enemies). They can be thought of as the mental and physiological equivalent to "equipment", beyond mere differences in fixed parameters.
  • Traits from the normal Pathfinder RPG are listed at the below link.
  • |-|B= |-|C= |-|D= |-|E= |-|F= |-|G= |-|H= |-|I= |-|J= |-|K= |-|L= |-|M= |-|N= |-|O= |-|P= |-|Q= |-|R= |-|S= |-|T= |-|U= |-|V= |-|W= |-|X= |-|Y= |-|Z=
  • Every character has several traits. Some are game defining and a few come into play at rare occasions. The rare ones are your choices of alignment. This article is a . You can help My English Wiki by expanding it.
  • Traits are keywords associated with items. They can appear in relics, Search cards, and cards in the Shop deck. Traits do not have any rules themselves, but other rules or abilities present in different cards or Hero sheets might refer to traits.
  • The Trait is a passive ability given to Gemlings. Note that every section names (e.g. Offensive trait and etc) are given by the My English Wiki community, in order to ease identify each types of traits.
  • Players get trait and elective points when they research in buildings. Players keep all of their trait points, used or unused, elective or regular trait points throughout the era, though after each era the traits points will need to be reassigned. Elective points are bought for 199AP at this time. Aeria Points (AP) can be won, earned, or bought. Also See: List of Traits
  • Traits are things that describe what your character is like, and can help alot during gameplay. For instance, if your character has the trait "Telekinetic", you can use telekenisis to attack an enemy with your telekinetic powers.
  • AI personality traits are a new feature in Freeciv 2.5. In default rulesets all the nations are equal in terms of trait values, but custom ruleset author can give each nation distinct trait values to affect how they behave.
  • The Trait system was a feature of Diablo III introduced during BlizzCon 2010. Traits were passive skills that allow character customization and diversifying builds. They altered core character attributes and, to some extent, even mechanics of the class. They were replaced with Passive Skills before the game was released.
  • Each character has the ability to equip traits that they have earned while playing the game. These traits are fairly free-form, and give the character a myriad of different bonuses or abilities. Any trait combination can be equipped as long as they have enough trait slots. The number of trait slots a character has is dependent on level. The first virtue trait slot is available at level 7 for example. Traits can be easily switched and changed by visiting a bard found in most towns.
  • Traits are an optional system for added character customization. After creating your character, you may choose up to 15 traits by talking to the Planar Boatman in the starting area (Planar Layline). The traits are always tradeoffs, as you can only choose positive traits if you have selected also some negative traits: the cost of positive traits can not exceed the amount of "points" gained by selecting negative traits. As such, the intention of the system is not to make characters noticeably more or less powerful, but rather offer chances to make them more unique and varied.
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Name
  • Sacrifice
  • Virtue of Humility
  • Voracious
  • Virtue of Honor
  • Virtue of Courage
  • Aspect of Famine
  • Virtue of Justice
  • Virtue of Loyalty
  • Pillage and Plunder
  • Virtue of Sacrifice
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File
  • Trait_Aspect_of_Famine.png
  • Trait_Pillage_and_Plunder.png
  • Trait_Sacrifice.png
  • Trait_Virtue_of_Courage.png
  • Trait_Virtue_of_Honor.png
  • Trait_Virtue_of_Humility.png
  • Trait_Virtue_of_Justice.png
  • Trait_Virtue_of_Loyalty.png
  • Trait_Virtue_of_Sacrifice.png
  • Trait_Voracious.png
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abstract
  • Traits are the Power and Weapon sets that you possess. Your Traits can be reset by visiting a terminal at one of these locations: Hero: Southwest corner of the Watchtower, known as the Aquacultural Area. Villain: The Pit section of the Hall of Doom. (Map location is not known.) It costs a flat fee of $500 to re-spec your traits. If you re-spec several time in the same 24 hour window, the cost will increase every time. Once 24 hours have passed since your last re-spec, the cost will go down to the original $500 cost.
  • Traits are types of character in Professor Layton's London Life. These can affect the Happiness of locals, wealth, and how the player continues after the story. The defining trait of the player is chosen at the start of the game.
  • Traits were "unlockables" threw out the Gameplay of Pandemic 2. Once unlocked they brought something along with them like the durable trait added to the defense of disease in certain parts of the world.
  • Sometimes after you use proficiency, you won't get any abilities to use. Instead of unlocking abilities, you just unlocked a trait. A trait is a passive ability that sometimes work under requirements. They can increase current stats, boost Abilities, and even buff damage against certain classes. An example of a trait is 'Increase ATK by 4% while holding a sword or axe in your main weapon slot'. In this example, the passive Ability is the "Increase ATK by 4%", while the requirement to use it is to hold a sword or axe. There are two types of traits, both with really different functions.
  • Traits can be added by equipping certain possessions. Certain traits are also requested by Freya during a Sacred Phase. An Einherjar possessing the correct traits will be granted a higher rank upon transfer to Valhalla.
  • Traits, Attributes, Perks or Feats are Passive Skills which affect the abilities and parameters of characters (and enemies). They can be thought of as the mental and physiological equivalent to "equipment", beyond mere differences in fixed parameters.
  • Traits from the normal Pathfinder RPG are listed at the below link.
  • |-|B= |-|C= |-|D= |-|E= |-|F= |-|G= |-|H= |-|I= |-|J= |-|K= |-|L= |-|M= |-|N= |-|O= |-|P= |-|Q= |-|R= |-|S= |-|T= |-|U= |-|V= |-|W= |-|X= |-|Y= |-|Z=
  • Every character has several traits. Some are game defining and a few come into play at rare occasions. The rare ones are your choices of alignment. This article is a . You can help My English Wiki by expanding it.
  • Traits are keywords associated with items. They can appear in relics, Search cards, and cards in the Shop deck. Traits do not have any rules themselves, but other rules or abilities present in different cards or Hero sheets might refer to traits.
  • Traits are an optional system for added character customization. After creating your character, you may choose up to 15 traits by talking to the Planar Boatman in the starting area (Planar Layline). The traits are always tradeoffs, as you can only choose positive traits if you have selected also some negative traits: the cost of positive traits can not exceed the amount of "points" gained by selecting negative traits. As such, the intention of the system is not to make characters noticeably more or less powerful, but rather offer chances to make them more unique and varied. For example, you could choose the negative traits Gullible and Picky (both "cost" -1 points) and pick the positive trait Healer's Touch (costs 2 points), or you could choose two positive traits that cost 1 point each. Traits can not be picked if you have a class that the trait is unavailable to, if you do not meet the requirements, or if you have already picked the opposite to that trait. Some traits can also prevent leveling of certain classes: for example with the Craven trait you can no longer take any levels in Paladin or 20th level in Monk. All such limits are mentioned in the trait description. You will have an option to reset and re-pick your traits later at the cost of 10% of your total XP (5% if you didn't have any traits selected), by praying to the gods that they will "purify" you. Characters with the Valar Morghulis (hardcore mode) trait can not reset their traits.
  • The Trait is a passive ability given to Gemlings. Note that every section names (e.g. Offensive trait and etc) are given by the My English Wiki community, in order to ease identify each types of traits.
  • Players get trait and elective points when they research in buildings. Players keep all of their trait points, used or unused, elective or regular trait points throughout the era, though after each era the traits points will need to be reassigned. Elective points are bought for 199AP at this time. Aeria Points (AP) can be won, earned, or bought. Also See: List of Traits
  • Traits are things that describe what your character is like, and can help alot during gameplay. For instance, if your character has the trait "Telekinetic", you can use telekenisis to attack an enemy with your telekinetic powers.
  • AI personality traits are a new feature in Freeciv 2.5. In default rulesets all the nations are equal in terms of trait values, but custom ruleset author can give each nation distinct trait values to affect how they behave.
  • The Trait system was a feature of Diablo III introduced during BlizzCon 2010. Traits were passive skills that allow character customization and diversifying builds. They altered core character attributes and, to some extent, even mechanics of the class. They were replaced with Passive Skills before the game was released.
  • Each character has the ability to equip traits that they have earned while playing the game. These traits are fairly free-form, and give the character a myriad of different bonuses or abilities. Any trait combination can be equipped as long as they have enough trait slots. The number of trait slots a character has is dependent on level. The first virtue trait slot is available at level 7 for example. Traits can be easily switched and changed by visiting a bard found in most towns.
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