About: Cra/Damage   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The principle of damage builds is to rely on +damage to provide most of the damage in an attack. Even for attacks with a high base damage, usually in this build +damage will outweigh them. The build focuses on applying that +damage as many times as possible in a turn, also taking advantage of any useful side-effects the attacks may provide. Inexpensive attacks (that usually have low base damage) mixed with occasional mostly-for-side-effect attacks are the norm for this type of build - a 2AP attack with very poor base damange allows the build's exceptional +damage to be applied more times than a 4AP attack with good base damage. Some attacks (weapons, spells) hit twice or more; these are also very useful for this build because the +damage is applied per hit, not per attack.

AttributesValues
rdfs:label
  • Cra/Damage
rdfs:comment
  • The principle of damage builds is to rely on +damage to provide most of the damage in an attack. Even for attacks with a high base damage, usually in this build +damage will outweigh them. The build focuses on applying that +damage as many times as possible in a turn, also taking advantage of any useful side-effects the attacks may provide. Inexpensive attacks (that usually have low base damage) mixed with occasional mostly-for-side-effect attacks are the norm for this type of build - a 2AP attack with very poor base damange allows the build's exceptional +damage to be applied more times than a 4AP attack with good base damage. Some attacks (weapons, spells) hit twice or more; these are also very useful for this build because the +damage is applied per hit, not per attack.
dbkwik:dofuswiki/p...iPageUsesTemplate
Class
  • Cra
Trait
  • Damage
abstract
  • The principle of damage builds is to rely on +damage to provide most of the damage in an attack. Even for attacks with a high base damage, usually in this build +damage will outweigh them. The build focuses on applying that +damage as many times as possible in a turn, also taking advantage of any useful side-effects the attacks may provide. Inexpensive attacks (that usually have low base damage) mixed with occasional mostly-for-side-effect attacks are the norm for this type of build - a 2AP attack with very poor base damange allows the build's exceptional +damage to be applied more times than a 4AP attack with good base damage. Some attacks (weapons, spells) hit twice or more; these are also very useful for this build because the +damage is applied per hit, not per attack.
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