The principle of damage builds is to rely on +damage to provide most of the damage in an attack. Even for attacks with a high base damage, usually in this build +damage will outweigh them. The build focuses on applying that +damage as many times as possible in a turn, also taking advantage of any useful side-effects the attacks may provide. Inexpensive attacks (that usually have low base damage) mixed with occasional mostly-for-side-effect attacks are the norm for this type of build - a 2AP attack with very poor base damange allows the build's exceptional +damage to be applied more times than a 4AP attack with good base damage. Some attacks (weapons, spells) hit twice or more; these are also very useful for this build because the +damage is applied per hit, not per attack.
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