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From OA 0.8.8 onwards, a new maplist option was added to allow servers to easier setup maplists and have the maps from the maplist be selected randomly. The option is enabled by ticking "Auto change map" in the map select screen (available in Singleplayer->Skirmish and Multiplayer->Create menus) or by setting the cvar g_autonextmap to 1 (default value is 0). If you place a file named maps_dm.cfg in your "baseoa" folder, then the system will read that file and use it for selecting maps for DeathMatch (Free For All) mode.

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  • G autonextmap
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  • From OA 0.8.8 onwards, a new maplist option was added to allow servers to easier setup maplists and have the maps from the maplist be selected randomly. The option is enabled by ticking "Auto change map" in the map select screen (available in Singleplayer->Skirmish and Multiplayer->Create menus) or by setting the cvar g_autonextmap to 1 (default value is 0). If you place a file named maps_dm.cfg in your "baseoa" folder, then the system will read that file and use it for selecting maps for DeathMatch (Free For All) mode.
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  • From OA 0.8.8 onwards, a new maplist option was added to allow servers to easier setup maplists and have the maps from the maplist be selected randomly. The option is enabled by ticking "Auto change map" in the map select screen (available in Singleplayer->Skirmish and Multiplayer->Create menus) or by setting the cvar g_autonextmap to 1 (default value is 0). By default, the game includes maplists that contain all official 0.8.8 maps compatible with a given gametype. However, by placing textfiles in the baseoa directory it is possible to overrule these lists and use your own instead. When g_autonextmap is enabled, classic map rotation scripts are ignored: maps are picked up from a separate pool. This function is primarily targeted to single player skirmish or LAN games where setting up a classic map rotation script is not considered worth it. If you only play around 3 games everytime you launch the game you will normally only play the same 3 maps, with a static map list. The random nature of this function means that you will get larger variation in your maps. The maplist-filenames can be found in the cvar g_mappools. The default value is "0\maps_dm.cfg\1\maps_tourney.cfg\3\maps_tdm.cfg\4\maps_ctf.cfg\5\maps_oneflag.cfg\6\maps_obelisk.cfg\7\maps_harvester.cfg\8\maps_elimination.cfg\9\maps_ctf.cfg\10\maps_lms.cfg\11\maps_dd.cfg\12\maps_dom.cfg\". As you can guess, it is a list that first mentions the gametype number (e.g. 0 = FFA), then a backslash, then the name of its relatated maplist file, then a backslash, then the second gametype number, etcetera... then ends with another backslash. If you place a file named maps_dm.cfg in your "baseoa" folder, then the system will read that file and use it for selecting maps for DeathMatch (Free For All) mode. Maplist files are very simple "plain text" files containing the names of the maps allowed, simply separated by a "space" character. They must be located in the "baseoa"-folder in either the install or user directory. "%APPDATA%\OpenArena\baseoa\maps_GAMETYPE.cfg in Windows" or "~/.openarena/baseoa/maps_GAMETYPE.cfg" or in the install dir.
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