About: Grab release   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The grabbed character is always released on the air slightly above the ground. The height and distance travelled is dependent on weight and falling speed and can be slightly altered by pressing the directional keys, working similarly to DI. The character that initiated the grab cannot change their trajectory and stays grounded during the whole animation.

AttributesValues
rdfs:label
  • Grab release
rdfs:comment
  • The grabbed character is always released on the air slightly above the ground. The height and distance travelled is dependent on weight and falling speed and can be slightly altered by pressing the directional keys, working similarly to DI. The character that initiated the grab cannot change their trajectory and stays grounded during the whole animation.
  • Ground release is the animation a character enters when they break out of a grab sliding backward along the ground, along with a "letting go" animation. The grabbing character may slide backward a bit as well. The distance sent is affected by the grabbing character and the victim's traction. A ground release causes both characters to be stuck in 30 frames of ending lag where they cannot react, with a few exceptions (see below). A ground release occurs when the grabbed character's feet are touching the ground and not moving around while being grabbed.
dcterms:subject
foaf:homepage
dbkwik:mcleodgamin...iPageUsesTemplate
dbkwik:supersmashb...iPageUsesTemplate
abstract
  • The grabbed character is always released on the air slightly above the ground. The height and distance travelled is dependent on weight and falling speed and can be slightly altered by pressing the directional keys, working similarly to DI. The character that initiated the grab cannot change their trajectory and stays grounded during the whole animation.
  • Ground release is the animation a character enters when they break out of a grab sliding backward along the ground, along with a "letting go" animation. The grabbing character may slide backward a bit as well. The distance sent is affected by the grabbing character and the victim's traction. A ground release causes both characters to be stuck in 30 frames of ending lag where they cannot react, with a few exceptions (see below). A ground release occurs when the grabbed character's feet are touching the ground and not moving around while being grabbed.
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