About: Captain Falcon (Super Smash Flash 2)/Down special   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Captain Falcon does a sliding kick forward a considerable distance, with his foot is surrounded by flames; known as the Falcon Kick. When used on a platform; the move's duration will not won't end after he goes off a ledge and he will continue to move straight. When used in midair Falcon will go downward at a diagonal angle. The grounded version does 13% damage while the aerial version does 15% damage. Unlike in the main Smash Bros. games it has little to no ending lag when used on the ground. Also unlike in the main games the grounded version can out-prioritize projectiles with low priority and gives Falcon some knockback resistance when he uses the aerial version of the move. It is not a reliable KO move, but can help with edgeguarding or countering juggling. Like in Super Smash Bros. Me

AttributesValues
rdfs:label
  • Captain Falcon (Super Smash Flash 2)/Down special
rdfs:comment
  • Captain Falcon does a sliding kick forward a considerable distance, with his foot is surrounded by flames; known as the Falcon Kick. When used on a platform; the move's duration will not won't end after he goes off a ledge and he will continue to move straight. When used in midair Falcon will go downward at a diagonal angle. The grounded version does 13% damage while the aerial version does 15% damage. Unlike in the main Smash Bros. games it has little to no ending lag when used on the ground. Also unlike in the main games the grounded version can out-prioritize projectiles with low priority and gives Falcon some knockback resistance when he uses the aerial version of the move. It is not a reliable KO move, but can help with edgeguarding or countering juggling. Like in Super Smash Bros. Me
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dbkwik:mcleodgamin...iPageUsesTemplate
abstract
  • Captain Falcon does a sliding kick forward a considerable distance, with his foot is surrounded by flames; known as the Falcon Kick. When used on a platform; the move's duration will not won't end after he goes off a ledge and he will continue to move straight. When used in midair Falcon will go downward at a diagonal angle. The grounded version does 13% damage while the aerial version does 15% damage. Unlike in the main Smash Bros. games it has little to no ending lag when used on the ground. Also unlike in the main games the grounded version can out-prioritize projectiles with low priority and gives Falcon some knockback resistance when he uses the aerial version of the move. It is not a reliable KO move, but can help with edgeguarding or countering juggling. Like in Super Smash Bros. Melee it gives Falcon back his midair jump after he already used it, extending his recovery.
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