About: The Chronicles of Spellborn   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Players will take the role of heroes in a post-apocalyptic fantasy setting, a vast sea of volatile magic called the Deadspell Storm. * Character advancement is separate from the player's appearance so every character can look unique from the start. * Players refine their personal attributes by imbuing items with advancement slots. * Active skill-based combat and manual targeting allow the player full control in combat. * 50 character levels advance the player's statistics and extend their skill library. * The Personal experience Points (PeP) system gives stat bonuses for staying alive and eliminates frustrating death penalties. * Players are rewarded with statues of their characters by topping the rankings or performing great deeds. * Ancestral quests allow player

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  • The Chronicles of Spellborn
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  • Players will take the role of heroes in a post-apocalyptic fantasy setting, a vast sea of volatile magic called the Deadspell Storm. * Character advancement is separate from the player's appearance so every character can look unique from the start. * Players refine their personal attributes by imbuing items with advancement slots. * Active skill-based combat and manual targeting allow the player full control in combat. * 50 character levels advance the player's statistics and extend their skill library. * The Personal experience Points (PeP) system gives stat bonuses for staying alive and eliminates frustrating death penalties. * Players are rewarded with statues of their characters by topping the rankings or performing great deeds. * Ancestral quests allow player
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abstract
  • Players will take the role of heroes in a post-apocalyptic fantasy setting, a vast sea of volatile magic called the Deadspell Storm. * Character advancement is separate from the player's appearance so every character can look unique from the start. * Players refine their personal attributes by imbuing items with advancement slots. * Active skill-based combat and manual targeting allow the player full control in combat. * 50 character levels advance the player's statistics and extend their skill library. * The Personal experience Points (PeP) system gives stat bonuses for staying alive and eliminates frustrating death penalties. * Players are rewarded with statues of their characters by topping the rankings or performing great deeds. * Ancestral quests allow players to experience the past and influence the present. * In Shard Conquest, players fight for ownership of new Shard realms in massive PvP and PvE battles. * Arena tournaments reward guilds with stat enhancing trophies or shop ownership. * Game content is quest based and includes longer quest chains stretching throughout the player's life.
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