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Throughout the game, your heroes will succumb to different status effects and will test your party's ability to control the damage. The following is a reference table that describes the type of effects that exist in the game. Clicking on their names or pictures will provide more detail on their effects. Every effect has an expiration and wears off over time. Furthermore, they are broken down into two categories: Negative status effects (debuffs) and positive status effects (buffs). Debuffs are typically applied by the opposing team, while buffs are usually applied by the ally team.

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  • Effects
  • Effects
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  • Throughout the game, your heroes will succumb to different status effects and will test your party's ability to control the damage. The following is a reference table that describes the type of effects that exist in the game. Clicking on their names or pictures will provide more detail on their effects. Every effect has an expiration and wears off over time. Furthermore, they are broken down into two categories: Negative status effects (debuffs) and positive status effects (buffs). Debuffs are typically applied by the opposing team, while buffs are usually applied by the ally team.
  • An effect is a procress which affects a layer in which the layer is altered or enhanced. Although an effect can be used on a variety of different types layers, an adjustment layer will apply the affect to all layers below it in the composition. Adobe provides a large amount of effects that come free with After Effects. There are a number of third party effects that can by applied via script, expression or plug-in.
  • Effects is an Occupation normally listed under Special Effects or Other Crew. If the credits directly indicate it, then it might also be listed under Makeup Department, Sound Department or Visual Effects.
  • Effects are the results of a block of DragonSpeak.
  • Effects is the ninth book of the Morphers.
  • Effects are a property of an attack or hitbox. They appear in all 5 installments of the Super Smash Bros. Series. While most of the effects only change the appearance of an attack, a few of them affect the gameplay.
  • Effects were introduced into Habbo with pixels. Since then, many effects have been created for quests and advertising campaigns and tend to last between half an hour to a day.
  • Graphical effects are visual animations which can be seen on a character, a target or just an empty spot. Effects are often caused by Status Conditions, like getting burned, casting spells like Haste, being attacked and so on.
  • The following is a list of Effects that may be applied to attacks. some are useful, some are impairments, and some are available only to certain FCs.
  • An effect is what you see in an RSMV, and other various videos. They can make the video dark, bright, scary, cheerful, and almost anything you would like it to look like. Some effects are more complicated than others, and some are fairly simple. Currently, some of the most popular effects are the effects in Sony Vegas.
  • Where would Hank Marvin of The Shadows be without a little black box that meant his twangs went on forever. Inside the box was a loop of tape and a head that added the sound, a series of erase heads gradually removed sound creating an echo effect. Echo is now part of a spectrum of delay and reverb and usually achieved digitally but rock'n'roll players still hanker for the crude echo of tape and spring echo.
  • In 2016 Effects was assigned to the fully-repaired Space Station Delta.
  • Effects are a feature in The Last Stand: Dead Zone.
  • Menu window - Object Effects DVD-lab PRO menu capabilities are far beyond simple 2D graphic editing. In fact you can easily create hundreds of 3D-like effects, that are normally difficult to create in any graphic editor. These include realistic light-reflected bevels, various glass or magnifying effects, shiny metals, chrome or gold and much more. This is another very unique feature of DVD-lab PRO. Basic Effects On the Color Tab there is a switch for effects. These are some quick, but powerful effects you can apply to an object. These are various types of bevel or glass effect. 3D Rotation Tool
  • |You can open, view, and render projects from Adobe Premiere 6.5 and 6.0 that contain effects not included with Adobe Premiere Pro. Newer effects have replaced most of the older effects and contain comparable, if not improved, features. Adobe Premiere Pro retains all discontinued effects for compatibility with older projects; however, you cannot reapply them.Note: Adobe Premiere Pro does not support Adobe Premiere 5.0 effects and removes these if you open an Adobe Premiere 6.0 project file that contains them. |}
  • Many things have supernatural effects in The Witcher. Potions grant Geralt special abilities, oils and other blade enhancements grant his weapons increased effectiveness, rituals performed at places of power also allow Geralt to enhance certain abilities or cleanse himself of other adverse effects and, of course, signs have effects as well, some on Geralt and some on his opponents. Image:Tutorial potion effects.png * Critical effects * Food and drink effects * Oil effects * Potion effects * Ritual effects * Sign effects
  • Say I want to add an effect. It is active for all cities with a Temple in them and an Oracle in their player owner. Where does this effect definition belong? In the Temple building definition? In the Oracle definition? Either way will cut it, but this will make it unreasonably hard to find an effect. This means the current way of defining effects is a poor model of our desired feature set. If we generalize effects further to Techs, Governments, etc this will only make the problem worse. ::= * ::= ::= ::= ::= * ::= Translated into a real life example in a proposed registry format:
dcterms:subject
subteams
  • *Star Brigade
Factions
  • *G.I. Joe Team
pmos
  • Explosives; Munitions ordnance
smos
  • Zero-G combat
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Birthplace
  • Fort Worth, Texas
Branch
  • US Army
Name
  • Effects
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Rank
  • Staff Sergeant
Specialty
  • Explosives; Munitions ordnance
RealName
  • Aaron Beck
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