Special Move is an action card found in the Gabe Deck of the Penny Arcade CCG.
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| - Special Move
- Special move
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| - Special Move is an action card found in the Gabe Deck of the Penny Arcade CCG.
- Special Moves (Japanese: 特殊なスピン移動, Special Spin Moves) sometimes called Finishing Moves, are attacks performed by Beyblades in the Metal Saga, which use their complete strength and very own spirit to defeat their opponent. All main Beyblades of the Metal Saga are capable of performing Special Moves; with each Beyblade having at least one move.
- Special moves are usually (but not always) attacks that deal more damage than normal attacks, but cause less knockback. Most special moves are often a character's signature move(s), such as Captain Falcon's Falcon Punch and Goku's Kamehameha. Special moves have many different uses, and may differ from each other in effect. Most projectiles can only be launched through special moves, such as Mario's Fireball, and most up special moves are used as a third jump to recover. However, most moves that aid in recovery render the user helpless when used in the air.
- A special move is a professional wrestling signature move that is used by a professional wrestler as a setup move or used as a Secondary Finishing move.
- A Special Move is any move performed by pressing the B button or whatever button the player assigns in Brawl. Unlike other attacks, special attacks can have wildly different functions - for instance, Falco's forward B is a quick running swipe familiar to a dash attack, whereas Samus' forward B is a projectile that leaves Samus stationary. Usually, only special attacks can be projectiles (an exception is Snake's Up and Forward Smash), and some are able to render the user helpless if used in mid-air (usually those that function as mid-air jumps, like most up B attacks). A Final Smash is a special type of special move that can be accessed when the smash ball is obtained. When obtained, the standard special move is then replaced with the final smash that usually does a very high damaging attac
- A Special Move is a move performed when pressing the B button, and is a part of a moveset. If you do not touch the control stick while pressing the B Button, you will perform your neutral special move. There are three more special moves depending on whether you tilt the control stick to the side, upwards, or downwards. These moves are called Side Special Moves, Up Special Moves, and Down Special Moves. Sometimes instead of the term Special "B" is simply used due to the button pressed to perform the move, such as "Down Special" Or "B Down". Image:Wariowaftcharged.jpg Image:Wariofart.jpg
- Unlike other attacks, Special Moves can have wildly different functions: Falco's Side Special Move is a quick running swipe familiar to a Dash Attack, whereas Samus' is a projectile that leaves Samus stationary. Usually, only Special Moves can be projectiles (an exception is Snake's and Olimar's Up Smash Attack), and some are able to render the user helpless if used in midair (usually those that function as mid-air jumps, like most Up Specials). Final Smash is a special type of special move that can be accessed when the Smash Ball is obtained. When obtained, the Standard Special is then replaced with the Final Smash, which usually does a very high damaging attack that can affect more than one person.
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| - Special Move is an action card found in the Gabe Deck of the Penny Arcade CCG.
- Unlike other attacks, Special Moves can have wildly different functions: Falco's Side Special Move is a quick running swipe familiar to a Dash Attack, whereas Samus' is a projectile that leaves Samus stationary. Usually, only Special Moves can be projectiles (an exception is Snake's and Olimar's Up Smash Attack), and some are able to render the user helpless if used in midair (usually those that function as mid-air jumps, like most Up Specials). Final Smash is a special type of special move that can be accessed when the Smash Ball is obtained. When obtained, the Standard Special is then replaced with the Final Smash, which usually does a very high damaging attack that can affect more than one person. Special attacks include; Standard Special, Side Special, Down Special, Up Special, and Final Smash. In Super Smash Bros. for Nintendo 3DS/Wii U, characters Special Moves can be customised with "Custom Moves" (up to three different customizations per move).
- Special Moves (Japanese: 特殊なスピン移動, Special Spin Moves) sometimes called Finishing Moves, are attacks performed by Beyblades in the Metal Saga, which use their complete strength and very own spirit to defeat their opponent. All main Beyblades of the Metal Saga are capable of performing Special Moves; with each Beyblade having at least one move.
- Special moves are usually (but not always) attacks that deal more damage than normal attacks, but cause less knockback. Most special moves are often a character's signature move(s), such as Captain Falcon's Falcon Punch and Goku's Kamehameha. Special moves have many different uses, and may differ from each other in effect. Most projectiles can only be launched through special moves, such as Mario's Fireball, and most up special moves are used as a third jump to recover. However, most moves that aid in recovery render the user helpless when used in the air.
- A Special Move is any move performed by pressing the B button or whatever button the player assigns in Brawl. Unlike other attacks, special attacks can have wildly different functions - for instance, Falco's forward B is a quick running swipe familiar to a dash attack, whereas Samus' forward B is a projectile that leaves Samus stationary. Usually, only special attacks can be projectiles (an exception is Snake's Up and Forward Smash), and some are able to render the user helpless if used in mid-air (usually those that function as mid-air jumps, like most up B attacks). A Final Smash is a special type of special move that can be accessed when the smash ball is obtained. When obtained, the standard special move is then replaced with the final smash that usually does a very high damaging attack that can affect more than one person. Special attacks include the Standard Special Move, Side Special Move, Down Special Move, Up Special Move and the Final Smash.
- A Special Move is a move performed when pressing the B button, and is a part of a moveset. If you do not touch the control stick while pressing the B Button, you will perform your neutral special move. There are three more special moves depending on whether you tilt the control stick to the side, upwards, or downwards. These moves are called Side Special Moves, Up Special Moves, and Down Special Moves. Sometimes instead of the term Special "B" is simply used due to the button pressed to perform the move, such as "Down Special" Or "B Down". Special Moves are the bread and butter of a moveset, usually being the most unique and interesting moves of a character's moveset. The movesets of Sakurai rely heavily on special moves, the rest of the moves being horribly generic. In a more original moveset, the other various attacks, the Smash Attacks in particular, can bear more resemblance to special moves. If one uses this button input at the start of the match, Wario would just waste time letting out a cute little poot. However, as time passes Wario gathers up more gas in his rear end. Shortly before 2 minutes pass, Wario's fart will be fully charged and will do massive knockback and nearly 50% damage. Wario gets propelled up from farting, and he's the hitbox as he skyrockets upwards, the area around him also being a hitbox as he first lets out the fart. The fart actually does more knockback when not fully charged. This is an excellent move for keeping, punishing, KOing, and edge guarding, just make sure you don't waste the charge. In a dire situation, the fart can even be used to recover. The fart has many purposes, but is rarely able to be used due to it's immense charge time. Image:Wariowaftcharged.jpg Image:Wariofart.jpg
- A special move is a professional wrestling signature move that is used by a professional wrestler as a setup move or used as a Secondary Finishing move.
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