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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Matters of the Heart The soul of Arrav is more troublesome than I'd originally thought. If I move him too far from my base, I can feel him fighting against my will. I must find a way to strengthen my hold over him to subjugate him further, else it would be better to destroy him and be done with it. I have been working on an enhancement prism, but the results with ordinary glass weren't enough - I needed a better material. Thankfully, I believe I have found what I need in a volcano on Karamja - a rare black mineral called obsidian. I'll construct a prism from this.

AttributesValues
rdf:type
rdfs:label
  • Heart magic notes
rdfs:comment
  • Matters of the Heart The soul of Arrav is more troublesome than I'd originally thought. If I move him too far from my base, I can feel him fighting against my will. I must find a way to strengthen my hold over him to subjugate him further, else it would be better to destroy him and be done with it. I have been working on an enhancement prism, but the results with ordinary glass weren't enough - I needed a better material. Thankfully, I believe I have found what I need in a volcano on Karamja - a rare black mineral called obsidian. I'll construct a prism from this.
dcterms:subject
store
  • No
low
  • No
Examine
  • Contains information on Arrav's heart.
Tradeable
  • No
Equipable
  • No
alchable
  • No
destroy
  • You can get another from a crate in Zemouregal's fortress.
disassembly
  • No
Quest
kept
  • always
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Stackable
  • No
Name
  • Heart magic notes
Value
  • 1(xsd:integer)
Members
  • Yes
Weight
  • 0(xsd:integer)
  • 0(xsd:double)
Update
  • Ritual of the Mahjarrat
ID
  • 21817(xsd:integer)
high
  • No
Release
  • 2011-09-14(xsd:date)
abstract
  • Matters of the Heart The soul of Arrav is more troublesome than I'd originally thought. If I move him too far from my base, I can feel him fighting against my will. I must find a way to strengthen my hold over him to subjugate him further, else it would be better to destroy him and be done with it. I have been working on an enhancement prism, but the results with ordinary glass weren't enough - I needed a better material. Thankfully, I believe I have found what I need in a volcano on Karamja - a rare black mineral called obsidian. I'll construct a prism from this. The prism works and my spell is enhanced! Now, I can make better use of Arrav against Varrock. In life he was its protection, in death its destroyer... an example of all the fates of 'heroes'. The prism is very fragile though, so I'll need to lock it away from those clumsy zombies.
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