Imprisonment is a member's spell that when cast traps the target, making unable to move for 30 seconds and doing up to 50 lifepoints damage. This is popular in PvP minigames like Fist of Guthix because it can stop enemies long enough to kill them.
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rdfs:label
| - Imprisonment
- Imprisonment
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rdfs:comment
| - Imprisonment is a member's spell that when cast traps the target, making unable to move for 30 seconds and doing up to 50 lifepoints damage. This is popular in PvP minigames like Fist of Guthix because it can stop enemies long enough to kill them.
- imprison + -ment
- When a wizard casts Imprisonment, he permanently imprisons a creature deep under the earth.
- Level: Components: V, S Casting Time: 1 action Range: Touch Target: Creature touched Duration: Instantaneous Saving Throw: Will negates; see text Spell Resistance: Yes
- Imprisonment refers to the restraint of a person's liberty.
- The characters in Lost are often literally or symbolically forced to deal with imprisonment, both on-Island and in their pasts. __TOC__
- Imprisonment (囚われ) is the 109th episode of the Katekyō Hitman Reborn! anime series.
- Late at night while in a deserted forest, Light Yagami hands Rem a Death Note and announces that he is giving up its ownership. However, he still has ownership of the other Death Note and thus still remembers Rem and the events surrounding the Death Note he has given her. Rem leaves. The other Death Note is buried in the forest and Light tells Ryuk that when he says "Get rid of it", no matter what the context, that would be the signal that he is giving up ownership of that Death Note as well.
- 9th-level abjuration Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target) Duration: Until dispelled When you cast the spell, you choose one of the following forms of imprisonment. The special component for this version of the spell is a small mithral orb. The special component for this version of the spell is a fine chain of precious metal.
- You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn’t age. Divination spells can’t locate or perceive the target. When you cast the spell, you choose one of the following forms of imprisonment. The special component for this version of the spell is a small mithral orb. Slumber. The target falls asleep and can’t be awoken.
- You imprison a creature within a demiplane created by this ritual. The creature to be imprisoned must be either helpless or willing, and it must be present for the entire performance of the ritual. When the ritual is complete, an invisible magical field envelops the creature, putting it into suspended animation, and the creature falls into a space beyond the normal bounds of the cosmos. Only divination rituals performed by creatures of your level or higher can determine the location of the imprisoned creature.
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| - 9(xsd:integer)
- 28(xsd:integer)
- 85(xsd:integer)
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not usable by
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| - Imprisonment Icon Scroll.png
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