About: Urban Dead/WMG   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

So far, it's been a few months since the game has seen an update of any sort. So, clearly it's time to start assuming that the game's next update will be awesome. Possible ideas: * Some new skills or abilities given to zombie players, to grant them some method of gaining exp besides the same old maiming and smashing of things. * Some change or skill that allows the other melee weapons to be at least somewhat useful. * Some change to the ankle grab skill that keeps it from remaining a Game Breaker, while still providing a decent advantage. Perhaps by making the effect on ap cost be more like -5 instead of -9. * To quote the faq: "There may eventually be character skills which modify the maximum AP and its recharge rate, but the basic starting-character settings will remain the

AttributesValues
rdfs:label
  • Urban Dead/WMG
rdfs:comment
  • So far, it's been a few months since the game has seen an update of any sort. So, clearly it's time to start assuming that the game's next update will be awesome. Possible ideas: * Some new skills or abilities given to zombie players, to grant them some method of gaining exp besides the same old maiming and smashing of things. * Some change or skill that allows the other melee weapons to be at least somewhat useful. * Some change to the ankle grab skill that keeps it from remaining a Game Breaker, while still providing a decent advantage. Perhaps by making the effect on ap cost be more like -5 instead of -9. * To quote the faq: "There may eventually be character skills which modify the maximum AP and its recharge rate, but the basic starting-character settings will remain the
dcterms:subject
dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • So far, it's been a few months since the game has seen an update of any sort. So, clearly it's time to start assuming that the game's next update will be awesome. Possible ideas: * Some new skills or abilities given to zombie players, to grant them some method of gaining exp besides the same old maiming and smashing of things. * Some change or skill that allows the other melee weapons to be at least somewhat useful. * Some change to the ankle grab skill that keeps it from remaining a Game Breaker, while still providing a decent advantage. Perhaps by making the effect on ap cost be more like -5 instead of -9. * To quote the faq: "There may eventually be character skills which modify the maximum AP and its recharge rate, but the basic starting-character settings will remain the same." It's possibly this may finally be done sometime soon.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software