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An Entity of Type : dbkwik:resource/FFkxdSzoLRGh2ZzJRB-7EA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

[Long-Range] Spreads dissent through the battlefield, sapping an enemy union's morale.

AttributesValues
rdf:type
rdfs:label
  • Bluff
  • Bluff
  • Bluff
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  • [Long-Range] Spreads dissent through the battlefield, sapping an enemy union's morale.
  • Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
  • A bluff was a tactic in which one would attempt to represent oneself as stronger than they actually were. Although it was most commonly used in games like poker, it also had other applications. The "corbomite maneuver" was a bluff used by Captain James T. Kirk against Balok in 2266. (TOS episode: "The Corbomite Maneuver")
  • This is when you use a card with little or no pillz so that the opponent will use a lot of pillz against it and you will lose the fight but have a large pillz advantage. It also works the other way around where you use a lot of pillz on a card that you wouldn't normally use a lot of pillz on E.G a damage reducer so that your opponent dosn't use many pillz an you win the fight. Common Bluffers are cards with heavy attack minipulation.
  • In the DS version, Bluff doubles Palom's Intelligence, but wears off after one round. It is received as an Augment from the Elder of Mysidia after defeating Cagnazzo, if the player gave two Augments to Porom or one to Palom.
  • Bluff ist ein Stufe 3 Klassenzauber der Ecaflip.
  • Bluff is King Buffo's bodyguard from the episode Feast of the Bullfrogs. He is a tough and very aggressive bullfrog. Whenever someone refuses to do what the king tells them to do, Buffo would call up Bluff for some strong measures.
  • Bluff helps the character make the outrageous seem true. The skill encompasses fast-talking, conning, acting, and misdirection through words or body language. Check: Bluff checks occur in conversation. Bluff is used in combination with Feint to mislead your opponent in combat, allowing you to catch them flat-footed.
  • Bluff (ハッタリ Hattari) is a video game-only uncategorized Spell.
  • Use Bluff to successfully lie or convince others of falsehoods, or to disguise yourself.
  • En bluff är ett bedrägeri taktik bygger på en tomt skryt. Vyse är man äran att upptäcka Quarrymen inskriptioner av Cheops namn skrivet i den stora pyramiden vid Giza. Dr Daniel Jackson, men trodde att hans "upptäckt" var en bluff och att det därför innehöll pyramiderna ingen hieroglyfer, vilket tyder på att de inte var byggda för fornegyptiska. Hans teori gick inte över bra med professorerna var han föreläser. (Stargate)
  • Ein Bluff ist ein Ausdruck aus dem Kartenspiel Poker. Bei einem Bluff versucht ein Spieler einen anderen Spieler zu täuschen. Dies kann passieren, wenn ein Spieler weiß, dass er verlieren wird, aber trotzdem weiter spielt oder sogar seinen Einsatz erhöht. (TNG: , )
  • Bluff is linked with Charisma. You can make what’s false appear to be true, what’s outrageous seem plausible, and what’s suspicious seem ordinary. You make a Bluff check to fast-talk a guard, con a merchant, gamble, pass off a disguise or fake documentation, and otherwise tell lies. Bluff is a class skill for Rogue, Warlock. You can get a skill training with bluff with the Skill Training feat, or using the Multiclassing feat of the Warlock.
  • A Bluff check is opposed by the target's Sense Motive check. Favorable and unfavorable circumstances weigh heavily on the outcome of a bluff. Two circumstances can weigh against the character: The bluff is hard to believe, or the action that the target is to take goes against the target's self-interest, nature, personality, orders, etc. If it's important, the DM can distinguish between a bluff that fails because the target doesn't believe it and one that fails because it just asks too much of the target. For instance, if the target gets a +10 bonus because the bluff demands something risky of the target, and the Sense Motive check succeeds by 10 or less, then the target didn't so much see through the bluff as prove reluctant to go along with it. If the target succeeds by 11 or more, he has
  • Turtledove follows that conclusion by having an advanced, futuristic Terran spacecraft (populated by scientists that only have the Latin language as a lingua franca) land on an alien planet just beginning to develop river-based civilizations similar to that of ancient Egypt or Mesopotamia. This early civilization is without people who are able to conceive of themselves independently; rather, they take all real direction from 'gods' that they hear audibly in their minds.
  • Bluff helps the character make the outrageous seem true. The skill encompasses fast-talking, conning, acting, and misdirection through words or body language. Modifying ability: Charisma Classes: Bard, Rogue, Sorcerer, Swashbuckler, Warlock; Arcane trickster, Assassin, Duelist, Harper agent, Invisible blade, Red Wizard of Thay, Shadow Thief of Amn, Shadowdancer Requires training: No Use: Selected (Conversation and Combat)
  • On many occasions characters will have to resort to bluffing their way out of (or into) a situation. They can lie, feign ignorance, drunkenness, forgetfulness, or whatever they like in order to achieve their end. The gamesmaster should encourage players to come up with a plausible story for the bluff and should then make a test against the character's Fel to see if the bluff is successful. The player's yarn is really only required for colour and entertainment, but the GM may decide that a bluff is extremely unconvincing (or convincing) and modify the character's test accordingly.
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Level
  • 1(xsd:integer)
  • 3(xsd:integer)
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Collected
check
  • Bluff checks occur in conversation in NWN2, usually against a set DC in order to be successful and make the person believe what you are saying . The skill can also be used in combination with feint to mislead your opponent, allowing you to catch them flat-footed.
Modifier
Klasse
  • Ecaflip
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