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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Also referred to as the "M41 SSR MAV/AW" and "Rocket Lawn Chair". Oddly, there is no dimensional information currently availible for this weapon, but it MAY be similar to the 134.9cm (53.125 inch) length of the Rocket Launcher used in Halo 1 although this is clearly not the same rocket launcher. Further Storyline information is availible here: Halopedia Information Page (external link)

AttributesValues
rdf:type
rdfs:label
  • Rocket Launcher
  • Rocket launcher
  • Rocket Launcher
  • Rocket Launcher
rdfs:comment
  • Also referred to as the "M41 SSR MAV/AW" and "Rocket Lawn Chair". Oddly, there is no dimensional information currently availible for this weapon, but it MAY be similar to the 134.9cm (53.125 inch) length of the Rocket Launcher used in Halo 1 although this is clearly not the same rocket launcher. Further Storyline information is availible here: Halopedia Information Page (external link)
  • Orange outlined RPG Launcher. Gives 6 Ammo, for a maximum of 6 shots.
  • El Rocket Launcher (RL o Lanzamisiles) es una arma que aparece en varios juegos de la saga Unreal. Equipada por el lanzamisiles, puedes volar por los aires y destrozar a un enemigo de un solo tiro, sólo si el misil se tira directamente al cuerpo. Si disparas un misil cerca de un enemigo, explotará afectando a todos los que estén en su "radio de explosión". Si apuntas por un tiempo determinado a un enemigo, la arma se pondrá en modo "Lock on"; cuando un jugador está siendo apuntado con el proyectil en ese modo, el misil podrá perseguir al enemigo, dando unas pequeñas curvas para seguirlo, sin embargo puede ser esquivado con una ágil huída, o ser destruido disparandole directamente al misil.
  • The Rocket Launcher is a weapon appearing in Unreal: Return to Na Pali, Unreal Tournament, Unreal Tournament 2003, Unreal Tournament 3, Unreal Tournament 4.
  • The Rocket Launcher is one of the secondary weapons in Metal Slug. It is represented by the icon Image:R.gif.
  • is the most powerful weapon in Tomb Raider III. One missile kills anything. Unfortunately, there are only a few rockets to be found in the game, so it is best to save this weapon for the levels of Antarctica. Also, it is recommended that after India the player chooses to go to Nevada, because in the High Security Compound level, Lara will be stripped of all her weapons, and if she had the Rocket Launcher with her, she will lose it forever. Firepower: 10/10 Firing Rate: poor
  • The Rocket Launcher is an explosive weapon created by DataDyne. Only a prototype of it was created. The primary mode fires a standard rocket which creates a large explosion.
  • The Rocket Launcher or RPG (Rocket Propelled Grenade) is a heavy weapon featured in every Grand Theft Auto game. It is manufactured by Shrewsbury in Grand Theft Auto V and Grand Theft Auto Online.
  • In addition to its normal damage, Pharah's Rocket Launcher deals 30-80 splash damage and 10-40 self-damage based on the distance of the explosion to self.
  • The Rocket Launcher is N. Gin's clashed weapon in Crash Tag Team Racing. It fires rockets at opponents. Whilst its fire rate is on the slow side, it makes up for it with its power. It can easily take out single cars in two clean hits and it also can create a decent blast radius on the ground if aimed there. Because of these factors, N.Gin's weapon is a favorable choice for passing the Rolling Thunder challenges on the race tracks. This weapon can be used in some battle arenas by driving into its icon.
  • The rocket launcher fires a single rocket propelled grenade attached to the front of the launcher. It must be reloaded after each shot, making it a slow weapon. The rocket launcher can only be obtained in Streets and Depot but has two cheats dedicated to it, including one that gives it to every guard in at the start of a mission.
  • The Rocket Launcher (RKTL in Infinity and Assault Horizon; RCL in other games) is an unguided special weapon featured in nearly all games since Ace Combat 04: Shattered Skies. The weapon often takes the shape of multi-barrel launch pods, with one located in each of the player aircraft's wings. A smaller variant, called Rocket Launcher (Small), is also featured in Ace Combat Infinity.
  • The Rocket Launcher is a new weapon in S4 League.
  • The Rocket Launcher is a weapon in Just Cause 2.
  • A Ghost Lead carried one on a mission to Chelyabinsk province, Russia. He fired the rockets at a large combat drone, but its gatling gun destroyed the missiles. Ghosts Dalton Hibbard and Joe Booth were equipped with them during Operation: Out of Business as part of the Ultranationalist conflict.
  • A rocket launcher is any device that launches a rocket-propelled projectile, although the term is often used in reference to mechanisms that are portable and capable of being operated by an individual.
  • This is the portable version of the Red Faction's lethal Rocket Turret, which fires unguided rocket-propelled grenades. It can be upgraded to hold 3 rockets at a time and to track certain targets. This is an excellent weapon for dealing with EDF Scouts and EDF Staff Cars. Once upgraded, the heat-seeking rockets are also a great choice for dealing with EDF Aircraft.
  • The Rocket Launcher is the first and weakest defense you can build. They are used as fodder later in the game to protect the bigger defences (Plasma Turrets, Gauss Cannons, etc.). They are not built as much in the early game, because Cruisers have rapid fire against them. They are built more later on, when Destroyers come into play. Players tend to have more Rocket Launchers than Light Lasers as fodder, because they are cheaper, due to the fact that crystal is more valuable than metal, and because the more crystal you spend on Light Lasers, the less you have for Gauss and Plasma cannons.
  • The Rocket Launcher is a weapon featured in RAGE. It is a military-grade weapon with a lock-on feature. It has a four round magazine and a slightly longer than normal reload time. The Rocket Launcher can be used both against the enemies and the enemy vehicles. When used with Viper Rockets, it deals more damage to the enemy tech than when loaded with HE Rockets, but it can only fire upon enemy vehicles. The Rocket Launcher is entirely reusable. File:Weapon Demonstration Rocket Launcher
  • One of Bohrokmasters weapons. this Rocket launcher can shoot up to two rockets at a time!
  • A Rocket Launcher is any device that launches a rocket-propelled projectile.
  • The rocket launcher is an explosive weapon only seen in Madness Interactive. It appears in the later stages of the story mode and can kill anyone in its blast radius, including the user. It is notable that this can hold 4 rockets at a time, but is a single-tube rocket launcher.
  • When the UIR laid siege to Anvil Gate, UIR soldiers fired RPG's at the fort. One of those RPG's killed Cpt. Ranald Sander and several other Gears, while another destroyed CC-Seventy-Four-Five as it attempted to resupply the fort.
  • The rocket launcher is a weapon that launches a rocket-propelled projectile. Originally, it was to be a hidden bonus weapon in Carnivores 2, as stated in a Carnivores 2 press release, but for unknown reasons the weapon never made it into the released game. The rocket launcher may have been planned as far back as Carnivores; a file named "EXPLO.CAR" is located in the Carnivores HUNTDAT directory. While the skin is similar to the shotgun's, there's also some odd explosion material. Unfortunately, this cannot be confirmed as the actual rocket launcher because the model was completely removed from the .CAR file at some point in Carnivores' development.
  • Rocket launcher is any device that launches a rocket-propelled projectile, although the term is often used in reference to mechanisms that are portable and capable of being operated by an individual.
  • Rocket Launcher – atak z którego korzystają Miles "Tails" Prower i Doktor Eggman w grach Sonic Adventure 2 i Sonic Adventure 2: Battle.
  • The Rocket Launcher is a weapon featured in Turok: Evolution. It is first found in Chapter 3, "Summit Battle," on a cliff side near the end of the level.
  • Rocket Launchers are a class of powerful heavy weapons with a limited, but devastating payload that provides an excellent countermeasure to heavily-armored ground forces and combat vehicles.
  • An extremely destructive weapon, a rocket launcher is not meant to be used by those who are unknowledgeable with its intricacies. In the hands of a Commando it can set things on fire.
  • Rocket Launcher is a Tier 4 Munitions power in the Guts tree.
  • Rocket Launcher (ang. Wyrzutnia Rakiet) popularnie zwana RL-ką jest bronią przeznaczoną głównie do walk w zwarciu. Istnienie stosunkowo dużego Splash Damage, pozwala na łatwe zadawanie obrażeń przeciwnikom będącym w ruchu. Najbardziej widowiskowymi fragami przy użyciu RL są tzw. air-RL, a więc pozbawienie życia wroga będącego w powietrzu. Przytrzymując przez pewien czas celownik RL na przeciwniku, możliwe jest wystrzelenie samonaprowadzających się rakiet. Pamiętaj jednak, że uniknięcie takiego ataku zwykle nie stanowi dużego wyzwania. Obecna od początku w serii.
  • The Rocket Launcher was invented by Master Chief in 2553. He made it when he needed a weapon to blow things up even better than he can with the Spartan Laser. He came up with a rocket-firing device. It turns out, the rocket launcher was not as epic as the spartan laser, so he threw out of the spaceship. But it went through a wormhole. The rocket launcher traveled back in time to a few years ago. This is why rocket launchers exist before they were invented. Sparta wanted to sue Master Chief, but he wasn't born yet, so they couldn't sue him. By the time he was born, they had already forgotten.
  • A Rocket launcher is a weapon can have either three or five barrels which only load Hellstorm rockets. There are currently two rocket launchers available to purchase, which are:
  • The Rocket Launcher has appeared in every TimeSplitters game so far. It has very powerful explosive shots that can kill a player in one shot, although robots can endure more damage from rockets before succumbing. The secondary fire shoots three rockets at once, which dispatches enemies over a wider area, given that the secondary fires three rockets in different directions.
  • The Rocket Launcher is the most powerful weapon in the game. It is used by Dylan Morton. Performance: Attack-100, Speed-20, Range-10. The Rocket Launcher is effective against all enemies in the game, but due to its slow firing rate it should not be used against faster and more numerous enemies like Velociraptors and Pteranodons.
  • In the Game Boy Wars series, Rocket Launchers are more individual units, as they deal more damage against infantry (and Unarmored vehicles in Game Boy Wars 3) than Artillery, but deal less against armored vehicles. Rocket Launchers should be well-guarded, as they have even worse defense than the Artillery.
  • <default>Rocket Launcher</default> Size240px Ammunition Type Damage Range Ammo per Pickup Ammo per Clip Capacity First Use The Rocket Launcher is the premier handheld anti-armour weapon, designed to eliminate Vital Suits and M-size Akrid. The weapon is capable of inflicting heavy damage with each hit, but the user must stop running briefly in order to fire(unless they're in mid-air) and must reload after each use.
  • A rocket launcher is a long, hollow tube that is fired while resting across the firer's shoulder. It fires a large, long-range rocket. It must be reloaded after every shot, and reloading takes one turn.
  • An explosive weapon that can be either mounted or hand-carried. This weapon fires self propelled unguided projectiles with a fairly high-rate of travel (ineffective at long range unless used against static targets). Comes equipped with a 4-round magazine with a maximum of 16 rockets in total.
  • The Rocket Launcher is a weapon used in Red vs. Blue, most commonly by Simmons. It fires rocket-like projectiles that explode on impact and has made many appearances throughout the series.
  • Short Description The rocket launcher is a simple, cost-effective defensive option. Long Description Your first basic line of defense. These are simple ground based launch facilities that fire conventional warhead tipped missiles at attacking enemy targets. As they are cheap to construct with and no research is required, they are well suited for defending raids, but lose effectiveness defending from larger scale attacks. Once you begin construction on more advanced defense weapons systems, Rocket Launchers become simple fodder to allow your more damaging weapons to inflict greater damage for a longer period of time.
  • The Rocket Launcher shoots a high-damage heat-seeking rocket-propelled grenade, with accuracy. It can lock onto Kamov helicopters and Jackals by holding the reticle onto the target after a few seconds. The Rocket Launcher is required to take down some enemies that Hayden cannot destroy otherwise (the Kamovs and Jackals). The Rocket Launcher is prominently used by enemies when the player is riding a Jackal, and the player must avoid these rockets by launching flares. Ammunition is usually sparse, and limited to a specific area. In some of these areas, supply boxes are present, and provide infinite amounts of rocket ammo. However, these areas are quickly played through. Hayden can take the Rocket Launcher with him in later mission stages if he ends an interval holding one, in a few cases.
  • Rocket launchers have low recoil and unleash a large backblast. The rockets themselves are heat-seeking and guided. Shoulder-mounted rocket launchers are capable of targeting aircraft such as low-flying dropships. Single-shot rocket launchers also exist. The Confederate Marine Corps considered rocket launchers to be squad weapons. Some soldiers, such as Confederate marine Private Connor Ward, used four-tube rocket launchers (Ward used his in pairs). The rockets were heavy, preventing marines from carrying their own reloads.
  • Sometime in 2011, the rocket launcher was updated and given a new ammo, which looks more like a rocket than it did previously. Oddly, the rocket launcher is held with the back in the front. No one has made an attempt to fix it, and it does not significantly affect gameplay. The model for the Rocket Launcher is the swedish Carl Gustav Recoilless Rifle. UristMcSparks created an endorsed model of a Rocket Launcher.
  • The Rocket Launcher is the Rocketman's singular means of attack. It is, as it's name might suggest, a rocket launcher. The Rocket Launcher has the second longest range of all the weapons, beaten only by the Sniper Rifle.
  • Big, loud and extremely messy. The Rocket Launcher is truly the most destructive non-God weapon in the game: causing catastrophic damage over a wide berth; Catching unaware enemies by surprise with its substantially powerful area-of-effect rockets.
  • The Rocket Launcher basically launches rockets. It is the heavy assault weapon available to each team (in the Battlefront series). The rockets it fires travel fairly slow, so you will have to aim ahead of a moving target. By locking onto a tank or machine, a red circle will appear around the target, allowing you to take it down even quicker. This gun is the best there is for taking out things with lots of health, and can also take out nearby enemies by shooting at their feet. The one thing you have to be careful with is the very limited amount of ammo the gun carries, allowing you only a few shots before you have to get more. It must reload after almost every shot.
  • The Rocket Launcher (also known as Missile Launcher or Bazooka) is a usable weapon in the SNES port of Wolfenstein 3D, and derived ports. (Also used by Otto Giftmacher and General Fettgesicht in the Nocturnal Missions) It doesn't cause splash damage on enemies nor the player. Rockets pass through enemies that can be killed with a single shot, although enemies' rockets still explode when they hit the player and the player's will explode when they hit a boss. It usually kills enemies with a single shot, but rarely a SS soldier or mutant will survive it. It takes around seven rockets to kill Hans Grösse.
  • They come with all kinds of rocket types for most scenarios, including anti-tank, air-burst and anti-structure. They come from anything from a short range, 300m type launcher to a fire-and-forget lock-on 2,500m rocket launcher.
  • The Rocket Launcher is a recurring weapon in the Resident Evil series. It is a large, shoulder-fired weapon that uses powerful, high-explosive rockets. These weapons inflict massive damage to almost anything - including the player if they're caught in the blast. However, they tend to be cumbersome, somewhat slow to aim, and very low on ammunition. Rocket Launchers are indeed the most powerful weapons that the player can carry.
  • A magical contraption of pure evil capable of devastating damage, uber ownage and general annoyance, a rocket launcher is basically a fun device meant to launch a rocket at an intended target. These targets generally include surrendering Frenchmen or Red Cross convoys in Africa.
  • A Rocket launcher is any weapon that launches a rocket-proppeled projectile. Rocket launchers come in various sizes, shapes and uses. Infantry variants include; Rocket-propelled grenades, recoilless anti-tank/infantry versions, anti-tank guided systems and portable air-defense launchers. Larger scale rockets include static versions of many infantry or vehicular systems, and also artillery or anti-air based systems carried on vehicles. Rocket launchers, like usages mentioned previously, can be used against infantry, light vehicles, armored vehicles, aircraft and ships, although many are only fit for certain roles.
  • A rocket launcher was a large hand-held weapon that could fire a rocket over a long distance. On the planet Coridan in 2151, a Vulcan commando under the command of Captain Sopek used a rocket launcher in a battle against Coridan rebels. It fired rockets that were brightly colored blue. Use of the device to fire two rockets resulted in knocking the Coridan rebels unconscious, with the exception of their leader, Traeg, who was soon thereafter shot by Andorians Shran and Tholos. (ENT: "Shadows of P'Jem")
  • The Rocket Launcher is the default primary weapon for the Soldier. It is a typical rocket-propelling device with a protruding metal side and a wide exhaust port. The Rocket Launcher can hold up to four loaded rockets and fires them as projectiles at a speed of around 1100 Hammer-Units per second, roughly 47 mph. The trajectory of these rockets are not affected by gravity; they will travel in a straight line until exploding on contact with any surface or player. Rockets inflict damage in a set splash radius; damage inflicted decreases the further the distance from the center of the explosion. Normal rockets have significant damage falloff over long distances, while critical rockets suffer no such falloff. Upon a kill, players will most likely explode into gibs.
  • Directly as the name implies, It is a rocket launcher. The earliest you can come across it in the game is in the third level of the game "Seal the Mines", from which it can be bought from the Barter Droids. However it can be found for free (three drops) in the next level right after, "Clean Up". Firing off a single rocket (with a max load of 3). At level one, the rocket launcher works very universally similar to what you would expect. You fire a single light rocket into an enemy or group of enemies, which deals a moderate amount of damage within a small splash radius. At level two the model is changed, damage increased, and radius doubled. Level three, the weapon is renamed to "Barrage Cannon", and the rocket's damage boosted insanely (Taking away almost to over a full battery of health fr
sameAs
Era
  • *Pendulum Wars
bg
  • Red
Strength
  • Great
1stuse
EXP Value
  • 4(xsd:integer)
Ammo Price
  • 8.0
Unarmored ATK One
  • 24(xsd:integer)
  • 28(xsd:integer)
Ship ATK One
  • 18(xsd:integer)
  • 20(xsd:integer)
dcterms:subject
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