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| - Summary::You like to travel, frequently by skipping the journey and going straight to the destination. You also have a bit of a fascination with doors. As is the convention for Suits, the casting time is listed in parentheses. Ace (low) (Move): Teleport a distance of Close. Line of effect and line of sight are required. Two (Full-round): As knock. Three (1 Round): As warp wood, but only on doors, and independent of material. Four (1 Round): As arcane lock, but no material component. Five (1 Round): As gaseous form, but no material component. Six (Immediate): As dimensional anchor.
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abstract
| - Summary::You like to travel, frequently by skipping the journey and going straight to the destination. You also have a bit of a fascination with doors. As is the convention for Suits, the casting time is listed in parentheses. Ace (low) (Move): Teleport a distance of Close. Line of effect and line of sight are required. Two (Full-round): As knock. Three (1 Round): As warp wood, but only on doors, and independent of material. Four (1 Round): As arcane lock, but no material component. Five (1 Round): As gaseous form, but no material component. Six (Immediate): As dimensional anchor. Seven (Full-round): As dimension door. Eight (1 Minute): As illusory wall. Nine (1 Round): As teleport. Ten (1 Round): As plane shift, but without the focus, and only willing creatures. Jack (1 Round): As passwall, but no material component. Queen (1 Minute): As refuge, but material component is an ordinary quarterstaff or flute. King (Standard): As teleport object. Ace (high) (Standard): As teleportation circle, but no material component, and is cast on a vertical door instead of a horizontal surface. Walking through the door from one direction teleports the person to the destination. Back to Main Page → 3.5e Homebrew → Class Ability Components → Suits
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