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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In all games these weapons are fundamentally the same; remote-detonated explosives placed using one button and detonated with another. They deal enormous damage with an increasingly massive blast radius as the series continues, and are best used to deal with targets that are either immobile (eg Anthills / Tunnel Exits) or slow and follow a predictable path (eg Hectors). They have quite a long reload time, so proper placement is essential.

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  • C Bomb
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  • In all games these weapons are fundamentally the same; remote-detonated explosives placed using one button and detonated with another. They deal enormous damage with an increasingly massive blast radius as the series continues, and are best used to deal with targets that are either immobile (eg Anthills / Tunnel Exits) or slow and follow a predictable path (eg Hectors). They have quite a long reload time, so proper placement is essential.
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abstract
  • In all games these weapons are fundamentally the same; remote-detonated explosives placed using one button and detonated with another. They deal enormous damage with an increasingly massive blast radius as the series continues, and are best used to deal with targets that are either immobile (eg Anthills / Tunnel Exits) or slow and follow a predictable path (eg Hectors). They have quite a long reload time, so proper placement is essential. The charges will stick to any surface they are placed on, including enemies, Vehicles, NPCs and other player characters. One traditional application is to attach a lot of them to a fast vehicle and jump out while it is moving, detonating it when it arrives at its target. Since characters in vehicles are not damaged by the hit that destroys them, however, it is a fully serviceable tactic in co-op or online in the 2025 games to get someone else to drive and blow the vehicle up while they are still in it. More ridiculous plans involving dropping them while leaping out of a Helicopter or attaching a lot of them to a Pale Wing / Wing Diver player character to act as a guided anti-boss suicide-missile are readily encouraged.
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