A defending weapon allows the wielder to transfer some or all of the sword’s enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the weapon, and the effect to AC lasts until his next turn. Aura : Moderate abjuration Caster Level : CL8th Prerequisites : Craft Magic Arms and Armor,Shield or Shield of Faith Price : +1 bonus.
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- Defending
- Defending
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| - A defending weapon allows the wielder to transfer some or all of the sword’s enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the weapon, and the effect to AC lasts until his next turn. Aura : Moderate abjuration Caster Level : CL8th Prerequisites : Craft Magic Arms and Armor,Shield or Shield of Faith Price : +1 bonus.
- There is a bar near the bottom right of the screen. it contains your defenses, how many you have of that defense, and how many defense points it costs to place it. First, tap and drag a defense (Troops, Artillery, other) onto an open hexagon (No lock covering it.) When the hexagon changes to your army's color, release and the defense (Troops, Artillery, other,) will fall into place. Pay attention to the number under your defense's picture, that is it's defense points, which is how much it costs to put it in a territory. each territory has defense points that can be increased in the research center. When a territory can't hold anymore inside, the defense bar on the territory will flash red, so plan to accommodate for the limit. (The territory doesn't have to be completely filled).
- Defending weapons could transform their enhancement into a defensive barrier, making it harder for foes to hit the weapon's wielder.
- Defence is a proactive and public claim that you are in support of the Goodies and the evidence that points to that fact (or lie, as the case may be). At some point in mafia, every player will have had to make a defence of his role. While the concept is abstract and relative to each situation, a good defence consists of some or all of the following, regardless of faction: __NOEDITSECTION__
- Defending is an enemy-exclusive buff in Xenoblade Chronicles X. Defending makes the enemy unable to move and attack, but reduces the amount of damage taken from attacks and makes it immune to mobility-impairing debuffs. However, while appendages take reduced damage, their health meter is reduced at the same rate as normal, making it easier to destroy appendages without killing the enemy. Defending is usually gained by using a Battle Art named Guard. An enemy in a Defending state hunkers down and protects its face using its arms if it has any.
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abstract
| - A defending weapon allows the wielder to transfer some or all of the sword’s enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the weapon, and the effect to AC lasts until his next turn. Aura : Moderate abjuration Caster Level : CL8th Prerequisites : Craft Magic Arms and Armor,Shield or Shield of Faith Price : +1 bonus.
- Defending is an enemy-exclusive buff in Xenoblade Chronicles X. Defending makes the enemy unable to move and attack, but reduces the amount of damage taken from attacks and makes it immune to mobility-impairing debuffs. However, while appendages take reduced damage, their health meter is reduced at the same rate as normal, making it easier to destroy appendages without killing the enemy. Defending is usually gained by using a Battle Art named Guard. An enemy in a Defending state hunkers down and protects its face using its arms if it has any. This article about Xenoblade Chronicles X is a . You can help the My English Wiki by expanding it.
- There is a bar near the bottom right of the screen. it contains your defenses, how many you have of that defense, and how many defense points it costs to place it. First, tap and drag a defense (Troops, Artillery, other) onto an open hexagon (No lock covering it.) When the hexagon changes to your army's color, release and the defense (Troops, Artillery, other,) will fall into place. Pay attention to the number under your defense's picture, that is it's defense points, which is how much it costs to put it in a territory. each territory has defense points that can be increased in the research center. When a territory can't hold anymore inside, the defense bar on the territory will flash red, so plan to accommodate for the limit. (The territory doesn't have to be completely filled).
- Defending weapons could transform their enhancement into a defensive barrier, making it harder for foes to hit the weapon's wielder.
- Defence is a proactive and public claim that you are in support of the Goodies and the evidence that points to that fact (or lie, as the case may be). At some point in mafia, every player will have had to make a defence of his role. While the concept is abstract and relative to each situation, a good defence consists of some or all of the following, regardless of faction: 1.
* Reasons you cannot be a baddie 2.
* Reasons you must be a goodie 3.
* Role hinting (usually doing so before the pressure is on) 4.
* Counterclaiming, if necessary 5.
* Success of actions 6.
* Pointing out a better lynch target Outing should only be a last resort depending on the rules of the game, the likelihood of being RID Killed or RID Lynch Saved, and the overall value of your role--sometimes it's better to by killed than to push a last minute lynch on someone who may have a more powerful role. In most of these cases, WIFOM will almost surely play a part. When lying, a subtle twisting of someone else's words (even those of the host) are usually acceptable. The bolder the twist, however, the more likely you are to be lynched if publicly proven incorrect. __NOEDITSECTION__
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