In the beginning of time, powerful beings existed that were bound with the power of light and darkness. Though these nameless beings are no more, sometimes a shard of their essence is bound to a human body. Such a creature is a living remnant of a great being from the dawn of time. Play a remnant if you want...
* to be the living remains of a being from the dawn of time.
* to be a powerful being bound with light or darkness.
* To be a member of a race that favors the shaman, psion and wizard classes.
Attributes | Values |
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rdfs:label
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rdfs:comment
| - In the beginning of time, powerful beings existed that were bound with the power of light and darkness. Though these nameless beings are no more, sometimes a shard of their essence is bound to a human body. Such a creature is a living remnant of a great being from the dawn of time. Play a remnant if you want...
* to be the living remains of a being from the dawn of time.
* to be a powerful being bound with light or darkness.
* To be a member of a race that favors the shaman, psion and wizard classes.
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Attack
| - Wisdom +2, Intelligence +2 or Charisma +2
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dcterms:subject
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author name
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keyword
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Hit
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actionType
| - Minor Action
- Standard Action
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rangemod
| - 5(xsd:integer)
- burst 1
- blast 3
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dbkwik:dungeons/pr...iPageUsesTemplate
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Range
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Defense
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Special
| - You can have only one telekinesis effect active at any one time, and a telekinesis effect can only influence one object.
- When you create your character, choose Wisdom, Intelligence or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your characters life.
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date created
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Skills
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Extra
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Speed
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Status
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Name
| - Telekinesis
- Shadow Essence
- Light Essence
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Type
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Languages
| - Common, choice of one other
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Abilities
| - +2 Intelligence, +2 Wisdom or +2 Charisma
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sustaineffect
| - You can sustain the effect indefinitly.
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sustainaction
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Weight
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Height
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flavor
| - With a wave of your hand you move an object with the power of your mind.
- A shadow rises around you, burning your foes.
- You raise your hand, and a searing light ray bursts out of your palm.
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Class
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Trait
| - Telekinesis
- Formidable Will
- Immortal Origin
- Otherworldly Aura
- Otherworldly Power
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Description
| - You can use telekinesis as an at-will power.
- Darkness: aura 1 : Each enemy in the zone gains a -1 penalty to their will defense In addition, the aura is filled with a faint shadow.
- Your spirit is native to the astral sea, so you are considered an immortal creature for the purposes of effects that relate to creature origin.
- You gain a +1 racial bonus to will.
- You gain a power based on your choice of Otherworldly Aura.
- Choose light or darkness. You gain an aura based on your choice. This choice remains throughout your character's life. You can suppress or resume your aura as a free action.
- Light: You gain Light Essence as an encounter power.
- Darkness: You gain Shadow Essence as an encounter power.
- Light: aura 1 : Each ally in the zone gains a +1 bonus to their will defense. In addition, the aura is filled with a faint light.
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attackextra
| - 11(xsd:integer)
- 21(xsd:integer)
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Target
| - Each enemy in burst
- Each creature in blast
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Vision
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Usage
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Owner
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Effect
| - You can pick up, move or manipulate an object weighing 20 pounds or less that is up to 5 squares away without touching the object. If you are holding the object you wish to manipulate, you can move the object into a pack, pouch, sheath, or similar and simultaneously move any one object carried or worn anywhere on your body to you hand with your mind . As a move action, you can move an object carried in this way up to 5 squares. As a free action, you can drop an object you are holding in this way and end the effect.
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Size
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abstract
| - In the beginning of time, powerful beings existed that were bound with the power of light and darkness. Though these nameless beings are no more, sometimes a shard of their essence is bound to a human body. Such a creature is a living remnant of a great being from the dawn of time. Play a remnant if you want...
* to be the living remains of a being from the dawn of time.
* to be a powerful being bound with light or darkness.
* To be a member of a race that favors the shaman, psion and wizard classes.
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