To start the clue, players must first right-click the scroll and select the "Read" option to find out which region they must search in. They must then go to this region and open the scroll's "Scan" interface to automatically scan the region for the correct spot. Scanning has a limited range and the correct location may be anywhere within the stated region, so it is important to move around the region when searching. When the correct spot is within the orb's scan range, the scan will detect it. When this happens an arrow appears above the spot in-game and on the minimap.
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rdfs:label
| - Treasure Trails/Guide/Scans
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rdfs:comment
| - To start the clue, players must first right-click the scroll and select the "Read" option to find out which region they must search in. They must then go to this region and open the scroll's "Scan" interface to automatically scan the region for the correct spot. Scanning has a limited range and the correct location may be anywhere within the stated region, so it is important to move around the region when searching. When the correct spot is within the orb's scan range, the scan will detect it. When this happens an arrow appears above the spot in-game and on the minimap.
- To start the clue, players must first right-click the scroll and select the "Read" option to find out which region they must search in. They must then go to this region and use the scroll's "Scan" option to scan the region for the correct spot. Scanning has a limited range and the correct location may be anywhere within the stated region, so it is important to scan all parts of the region when searching. When the correct spot is within the orb's scan range, using the scan option will detect it. When this happens an arrow appears above the spot in-game and on the minimap.
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dcterms:subject
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dbkwik:darkscape/p...iPageUsesTemplate
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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abstract
| - To start the clue, players must first right-click the scroll and select the "Read" option to find out which region they must search in. They must then go to this region and open the scroll's "Scan" interface to automatically scan the region for the correct spot. Scanning has a limited range and the correct location may be anywhere within the stated region, so it is important to move around the region when searching. When the correct spot is within the orb's scan range, the scan will detect it. When this happens an arrow appears above the spot in-game and on the minimap. When the player is standing on the exact spot indicated by the arrow they can use a spade to dig up the next clue or casket (a spade on the tool belt can be used by right-clicking Dig on the clue scroll). Alternatively a Meerkat familiar's fetch casket special move can be used (this requires level 4 Summoning and fetch casket scrolls). Use of a meerkat's special move is recommended in order to avoid the possibility of having to kill a Guthix Wizard. When using a spade to dig up the clue there is a chance that a level 126 or 133 Guthix wizard (level 126 in the Wilderness) will appear and attack the player. This wizard must be killed before the player can dig up the next clue. On 10 July 2017, the Chaos Tunnels were removed as a potential new scan location. However, any existing Chaos Tunnel scan clues remain until they are solved. Details of possible locations for each region can be found below. The symbols on the maps represent: File:Scan clue location.png - An accurate location File:Scan clue location (approximate).png - An approximate location or location without an in-game image
- To start the clue, players must first right-click the scroll and select the "Read" option to find out which region they must search in. They must then go to this region and use the scroll's "Scan" option to scan the region for the correct spot. Scanning has a limited range and the correct location may be anywhere within the stated region, so it is important to scan all parts of the region when searching. When the correct spot is within the orb's scan range, using the scan option will detect it. When this happens an arrow appears above the spot in-game and on the minimap. When the player is standing on the exact spot indicated by the arrow they can use a spade to dig up the next clue or casket (a spade on a toolbelt can be used by right-clicking Dig on the clue scroll). Alternatively a Meerkat familiar's fetch casket special move can be used (this requires level 4 Summoning and fetch casket scrolls). Use of a meerkat's special move is recommended in order to avoid the possibility of having to kill a Guthix Wizard. When using a spade to dig up the clue there is a chance that a level 126 or 133 Guthix wizard (level 126 in the Wilderness) will appear and attack the player. This wizard must be killed before the player can dig up the next clue. Details of possible locations for each region can be found below. The symbols on the maps represent: File:Scan clue location.png - An accurate location File:Scan clue location (approximate).png - An approximate location or location without an in-game image
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