The "tutorial scenarios" are special scenarios consisting mostly of a Lua script generating popup messages for some events such as the number of cities or turns. Before version 3.0 only a tutorial for the classic ruleset existed. There will be a new tutorial for civ2civ3, because many critical events (requirements for aqueduct, occurence of barbarians, ideal government, etc.) differ from classic. Unlike ordinary scenarios the tutorial scenarios (so far) don't contain a map, and begin in turn 0 instead of turn 1. FIXME: check this, I haven't tested it recently.
| Attributes | Values |
|---|
| rdfs:label
| |
| rdfs:comment
| - The "tutorial scenarios" are special scenarios consisting mostly of a Lua script generating popup messages for some events such as the number of cities or turns. Before version 3.0 only a tutorial for the classic ruleset existed. There will be a new tutorial for civ2civ3, because many critical events (requirements for aqueduct, occurence of barbarians, ideal government, etc.) differ from classic. Unlike ordinary scenarios the tutorial scenarios (so far) don't contain a map, and begin in turn 0 instead of turn 1. FIXME: check this, I haven't tested it recently.
|
| dcterms:subject
| |
| dbkwik:freeciv/pro...iPageUsesTemplate
| |
| abstract
| - The "tutorial scenarios" are special scenarios consisting mostly of a Lua script generating popup messages for some events such as the number of cities or turns. Before version 3.0 only a tutorial for the classic ruleset existed. There will be a new tutorial for civ2civ3, because many critical events (requirements for aqueduct, occurence of barbarians, ideal government, etc.) differ from classic. Unlike ordinary scenarios the tutorial scenarios (so far) don't contain a map, and begin in turn 0 instead of turn 1. FIXME: check this, I haven't tested it recently. This article is a stub. You can help by [ adding to it].
|