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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The "tutorial scenarios" are special scenarios consisting mostly of a Lua script generating popup messages for some events such as the number of cities or turns. Before version 3.0 only a tutorial for the classic ruleset existed. There will be a new tutorial for civ2civ3, because many critical events (requirements for aqueduct, occurence of barbarians, ideal government, etc.) differ from classic. Unlike ordinary scenarios the tutorial scenarios (so far) don't contain a map, and begin in turn 0 instead of turn 1. FIXME: check this, I haven't tested it recently.

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  • Tutorial scenario
rdfs:comment
  • The "tutorial scenarios" are special scenarios consisting mostly of a Lua script generating popup messages for some events such as the number of cities or turns. Before version 3.0 only a tutorial for the classic ruleset existed. There will be a new tutorial for civ2civ3, because many critical events (requirements for aqueduct, occurence of barbarians, ideal government, etc.) differ from classic. Unlike ordinary scenarios the tutorial scenarios (so far) don't contain a map, and begin in turn 0 instead of turn 1. FIXME: check this, I haven't tested it recently.
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dbkwik:freeciv/pro...iPageUsesTemplate
abstract
  • The "tutorial scenarios" are special scenarios consisting mostly of a Lua script generating popup messages for some events such as the number of cities or turns. Before version 3.0 only a tutorial for the classic ruleset existed. There will be a new tutorial for civ2civ3, because many critical events (requirements for aqueduct, occurence of barbarians, ideal government, etc.) differ from classic. Unlike ordinary scenarios the tutorial scenarios (so far) don't contain a map, and begin in turn 0 instead of turn 1. FIXME: check this, I haven't tested it recently. This article is a stub. You can help by [ adding to it].
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