About: Experience (Civ5)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Experience represents the knowledge of battle and special abilities a military unit gains as a result of additional training, or after experiencing real combat on the battlefield. In the context of Civilization V, experience allows a unit to gain a number of abilities which aren't the result of the unit's basic armament and type, and which help them in different combat or other situations. These abilities make a unit much stronger than other, inexperienced units, and in many situations may mean the difference between winning or losing the battle. Hence, experience is important for all players, but especially so for those attempting a domination victory.

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  • Experience (Civ5)
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  • Experience represents the knowledge of battle and special abilities a military unit gains as a result of additional training, or after experiencing real combat on the battlefield. In the context of Civilization V, experience allows a unit to gain a number of abilities which aren't the result of the unit's basic armament and type, and which help them in different combat or other situations. These abilities make a unit much stronger than other, inexperienced units, and in many situations may mean the difference between winning or losing the battle. Hence, experience is important for all players, but especially so for those attempting a domination victory.
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  • Experience represents the knowledge of battle and special abilities a military unit gains as a result of additional training, or after experiencing real combat on the battlefield. In the context of Civilization V, experience allows a unit to gain a number of abilities which aren't the result of the unit's basic armament and type, and which help them in different combat or other situations. These abilities make a unit much stronger than other, inexperienced units, and in many situations may mean the difference between winning or losing the battle. Hence, experience is important for all players, but especially so for those attempting a domination victory. A unit that enters any type of combat (either by attacking an enemy unit or by becoming the target of an enemy attack) and survives it will gain "experience points" (XP). Once the unit has acquired enough XP, your unit will rise in level. At every such instance, you must choose to either heal the unit instantly for 50 HP, or acquire a "promotion" for that unit. There are a large variety of promotions in Civilization V, each of which improves the unit by either giving it special advantages in battle or improving some other gameplay ability of the unit.
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