About: Justin Klinchuch   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Justin Klinchuch is one of the designers of Heroes of the Storm. He advocated the removal of the game's gold/item system, which was present in early builds. As a senior technical designer at Blizzard Entertainment, Justin Klinchuch leads the technical design efforts for Heroes of the Storm. While he still manages to get his hands dirty, he spends a good portion of his time mentoring the newer technical designers in order to most efficiently bring the vision for Heroes of the Storm to fruition. Justin remains heavily involved in shaping the core design and philosophy of the game.

AttributesValues
rdfs:label
  • Justin Klinchuch
rdfs:comment
  • Justin Klinchuch is one of the designers of Heroes of the Storm. He advocated the removal of the game's gold/item system, which was present in early builds. As a senior technical designer at Blizzard Entertainment, Justin Klinchuch leads the technical design efforts for Heroes of the Storm. While he still manages to get his hands dirty, he spends a good portion of his time mentoring the newer technical designers in order to most efficiently bring the vision for Heroes of the Storm to fruition. Justin remains heavily involved in shaping the core design and philosophy of the game.
dcterms:subject
abstract
  • Justin Klinchuch is one of the designers of Heroes of the Storm. He advocated the removal of the game's gold/item system, which was present in early builds. As a senior technical designer at Blizzard Entertainment, Justin Klinchuch leads the technical design efforts for Heroes of the Storm. While he still manages to get his hands dirty, he spends a good portion of his time mentoring the newer technical designers in order to most efficiently bring the vision for Heroes of the Storm to fruition. Justin remains heavily involved in shaping the core design and philosophy of the game. Klinchuch joined Blizzard Entertainment in 2005 as part of the quality assurance team. There, he performed QA testing and engineering for World of Warcraft’s The Burning Crusade and Wrath of the Lich King expansions. He then transitioned to the StarCraft II team, where he served as a QA specialist and technical designer. Justin would become the first scripter/implementer for the Heroes of the Storm team and now leads a small army of technical designers who work on the game full-time. Justin teamed up with another technical designer on his team to create the Lost Vikings arcade cabinet in the Hyperion’s cantina. He also enjoys making music and DJs in his free time. He left Blizzard in January 2015 to work on an independent game.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software