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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

There is a cage north-east of the chapel that contains a random familiar each time a player would be near it. This was shown in a glitch that allowed a player to walk out of the Cosmic Altar and end up here. One theory could be that the cage keeps familiars that are "returned to the spirit plane" as when jumping down in a pool in Oo'glog to contain the familiar and stop its timer just to send it back to the player when they go out of the pool and start its timer again.

AttributesValues
rdfs:label
  • Candlelight
  • Candlelight
rdfs:comment
  • There is a cage north-east of the chapel that contains a random familiar each time a player would be near it. This was shown in a glitch that allowed a player to walk out of the Cosmic Altar and end up here. One theory could be that the cage keeps familiars that are "returned to the spirit plane" as when jumping down in a pool in Oo'glog to contain the familiar and stop its timer just to send it back to the player when they go out of the pool and start its timer again.
  • Imagine, times before electricity. When a candle was all the light, when days become darker, guiding you through corridors and down stairs, a lone candle. Perhaps this is why many of the finest works of horror and terror were conceived back then, before light could be made from a flick of a switch. Maybe something then was different to now, a terror in the dark, now gone and banished to the light of a bulb. Imagine again, that same candle, in the centre of that same dark room, the darkness - a terror only shielded by a small flame of a candle.
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dbkwik:elder-scrol...iPageUsesTemplate
dbkwik:elderscroll...iPageUsesTemplate
dbkwik:interlingua...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
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abstract
  • There is a cage north-east of the chapel that contains a random familiar each time a player would be near it. This was shown in a glitch that allowed a player to walk out of the Cosmic Altar and end up here. One theory could be that the cage keeps familiars that are "returned to the spirit plane" as when jumping down in a pool in Oo'glog to contain the familiar and stop its timer just to send it back to the player when they go out of the pool and start its timer again.
  • Imagine, times before electricity. When a candle was all the light, when days become darker, guiding you through corridors and down stairs, a lone candle. Perhaps this is why many of the finest works of horror and terror were conceived back then, before light could be made from a flick of a switch. Maybe something then was different to now, a terror in the dark, now gone and banished to the light of a bulb. Imagine again, that same candle, in the centre of that same dark room, the darkness - a terror only shielded by a small flame of a candle. Darkness is a scary thing, unable to see anything, left helpless by sight and forced to use other senses. The only thing keeping that blinding thick veil of darkness is a candle. And now imagine, that one day, that candle would go out.
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