Until the beginning of your next turn, any creature that hits you in melee takes 1d6 plus half your initiator level cold damage, and must make a fortitude save (DC 16 + your Constitution modifier) or be fatigued. Creatures attacking you using weapons with exceptional reach (such as Longspears) are not subject to this maneuver. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier
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