About: Bonechilling Wind Guard (3.5e Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Until the beginning of your next turn, any creature that hits you in melee takes 1d6 plus half your initiator level cold damage, and must make a fortitude save (DC 16 + your Constitution modifier) or be fatigued. Creatures attacking you using weapons with exceptional reach (such as Longspears) are not subject to this maneuver. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier

AttributesValues
rdfs:label
  • Bonechilling Wind Guard (3.5e Maneuver)
rdfs:comment
  • Until the beginning of your next turn, any creature that hits you in melee takes 1d6 plus half your initiator level cold damage, and must make a fortitude save (DC 16 + your Constitution modifier) or be fatigued. Creatures attacking you using weapons with exceptional reach (such as Longspears) are not subject to this maneuver. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier
Summary
  • Creatures that attack you take cold damage and become fatigued.
dcterms:subject
author name
  • IGTN
prereq
  • Three Eternal Glacier maneuvers
LVL
  • 6(xsd:integer)
dur
  • One Round
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Personal
date created
  • 7(xsd:integer)
Status
  • Complete
Discipline
  • Eternal Glacier
Name
  • Bonechilling Wind Guard
Type
  • Boost
save
  • Fortitude Partial
DESC
  • Cold
Initiation
  • swift
Balance
  • Rogue
tsea
  • t
Subj
  • You
abstract
  • Until the beginning of your next turn, any creature that hits you in melee takes 1d6 plus half your initiator level cold damage, and must make a fortitude save (DC 16 + your Constitution modifier) or be fatigued. Creatures attacking you using weapons with exceptional reach (such as Longspears) are not subject to this maneuver. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier
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