MAP31: Wolfenstein is the first secret map of Doom II and can be accessed via MAP15: Industrial Zone. A faithful remake of the first level of id Software's Wolfenstein 3-D, right down to the textures on the walls and the inclusion of the bonus level-exclusive Wolfenstein SS enemy type, "Wolfenstein" was designed by Sandy Petersen and uses the music track "Evil Incarnate". From this map, the player can choose between accessing the second secret map (by exiting to MAP32: Grosse) or returning to "normal" Doom II gameplay (by exiting to MAP16: Suburbs). Only the SS Trooper enemy from Wolfenstein 3-D has been included in Doom II; all Nazi soldiers from the original map have been replaced with Wolfenstein SS, and Nazi attack dogs have been replaced with Demons.
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| - MAP31: Wolfenstein (Doom II)
- MAP31: Wolfenstein (Doom II)
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| - MAP31: Wolfenstein es el primer mapa secreto de Doom II y se puede acceder a través de MAP15: Industrial Zone. Fue diseñado por Sandy Petersen y utiliza la pista músical "Evil Incarnate". A partir de este mapa, el jugador puede elegir entre el acceso al segundo mapa secreto (MAP32: Grosse) o regresar al juego de Doom II "normal" (yendo a MAP16: Suburbs). Es una fiel remake del primer nivel de Wolfenstein 3D, también de Id Software, hasta en las texturas de las paredes y la inclusión del enemigo llamado Wolfenstein SS como bonus exclusivo del nivel.
- MAP31: Wolfenstein is the first secret map of Doom II and can be accessed via MAP15: Industrial Zone. A faithful remake of the first level of id Software's Wolfenstein 3-D, right down to the textures on the walls and the inclusion of the bonus level-exclusive Wolfenstein SS enemy type, "Wolfenstein" was designed by Sandy Petersen and uses the music track "Evil Incarnate". From this map, the player can choose between accessing the second secret map (by exiting to MAP32: Grosse) or returning to "normal" Doom II gameplay (by exiting to MAP16: Suburbs). Only the SS Trooper enemy from Wolfenstein 3-D has been included in Doom II; all Nazi soldiers from the original map have been replaced with Wolfenstein SS, and Nazi attack dogs have been replaced with Demons.
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abstract
| - MAP31: Wolfenstein es el primer mapa secreto de Doom II y se puede acceder a través de MAP15: Industrial Zone. Fue diseñado por Sandy Petersen y utiliza la pista músical "Evil Incarnate". A partir de este mapa, el jugador puede elegir entre el acceso al segundo mapa secreto (MAP32: Grosse) o regresar al juego de Doom II "normal" (yendo a MAP16: Suburbs). Es una fiel remake del primer nivel de Wolfenstein 3D, también de Id Software, hasta en las texturas de las paredes y la inclusión del enemigo llamado Wolfenstein SS como bonus exclusivo del nivel. Sólo el enemigo Wolfenstein SS de Wolfenstein 3D se ha incluido en Doom II; todos los soldados nazis del mapa original se han sustituido por Wolfenstein SS, y los perros de ataque nazis han sido sustituidos por los demonios. Pese a las afirmaciones anteriores de que Id no modificaría las versiones de Doom o Doom II incluidas en Doom 3: BFG Edition, los niveles secretos han sido muy modificados; toda la imaginería nazi, incluyendo esvásticas y retratos de Adolf Hitler se han eliminado, y todos los enemigos Wolfenstein SS han sido reemplazados por estándares humanos antiguos. No está claro si se trataba de una cuestión de censura o una retrocontinuidad. Además, debido a esta eliminación de las referencias, el nivel ha pasado a denominarse "IDKFA" después del clásico código de trucos (que también se ha eliminado de la BFG Edition).
- MAP31: Wolfenstein is the first secret map of Doom II and can be accessed via MAP15: Industrial Zone. A faithful remake of the first level of id Software's Wolfenstein 3-D, right down to the textures on the walls and the inclusion of the bonus level-exclusive Wolfenstein SS enemy type, "Wolfenstein" was designed by Sandy Petersen and uses the music track "Evil Incarnate". From this map, the player can choose between accessing the second secret map (by exiting to MAP32: Grosse) or returning to "normal" Doom II gameplay (by exiting to MAP16: Suburbs). Only the SS Trooper enemy from Wolfenstein 3-D has been included in Doom II; all Nazi soldiers from the original map have been replaced with Wolfenstein SS, and Nazi attack dogs have been replaced with Demons. Despite previous claims that id would not be modifying the versions of Doom or Doom II included with Doom 3: BFG Edition, the secret levels have been heavily modified; all Nazi imagery, including swastikas and portraits of Adolf Hitler, have been removed, and all Wolfenstein SS enemies have been replaced with standard former Humans. These changes were most likely made to allow Doom 3: BFG Edition to be distributed in Germany. Additionally, because of this removal of the reference, the level has been renamed "IDKFA" after the classic Doom cheat code (which has also been removed from the BFG Edition). Also, the music track "Evil Incarnate" has been switched out with the track "DOOM".
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