About: Camera Control   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

There are two types of Camera Control for battles in Custom Robo Arena. The default is an angled top-down view that rotates and will always show both robos. Use this fact to approach close and make it hard for the enemy to dodge certain weapons which pause or may remain off-screen for time. The other type is a back view which shows your robo's back and what it sees. This second mode is difficult to use because it doesn't always show your enemy. You can switch the default in the settings, or can switch the camera mode in battle by pressing Select.

AttributesValues
rdfs:label
  • Camera Control
rdfs:comment
  • There are two types of Camera Control for battles in Custom Robo Arena. The default is an angled top-down view that rotates and will always show both robos. Use this fact to approach close and make it hard for the enemy to dodge certain weapons which pause or may remain off-screen for time. The other type is a back view which shows your robo's back and what it sees. This second mode is difficult to use because it doesn't always show your enemy. You can switch the default in the settings, or can switch the camera mode in battle by pressing Select.
  • On Third-Person View: "The camera is a little loose, but not so loose that you get confused when you're moving around. Also, your ship isn't glued to the center of the screen and the camera isn't glued onto the ship so there's a little bit of wiggle when you move around and it feels really natural." -- Massively"We tried all kinds of stuff. Like we had the fixed camera, that was the first step and it was terrible. Then we moved the camera a little bit and it was weird. So the programmer re-did the control scheme probably four of five times from scratch and he ended up with a spring system. If you imagine springs on the edges of the screen, you can kind of see what I'm saying. You can see it kind of pulling and all we have to do is tune the springs and that's how we get tightness and loosen
dcterms:subject
dbkwik:jumpgateevo...iPageUsesTemplate
abstract
  • There are two types of Camera Control for battles in Custom Robo Arena. The default is an angled top-down view that rotates and will always show both robos. Use this fact to approach close and make it hard for the enemy to dodge certain weapons which pause or may remain off-screen for time. The other type is a back view which shows your robo's back and what it sees. This second mode is difficult to use because it doesn't always show your enemy. You can switch the default in the settings, or can switch the camera mode in battle by pressing Select.
  • On Third-Person View: "The camera is a little loose, but not so loose that you get confused when you're moving around. Also, your ship isn't glued to the center of the screen and the camera isn't glued onto the ship so there's a little bit of wiggle when you move around and it feels really natural." -- Massively"We tried all kinds of stuff. Like we had the fixed camera, that was the first step and it was terrible. Then we moved the camera a little bit and it was weird. So the programmer re-did the control scheme probably four of five times from scratch and he ended up with a spring system. If you imagine springs on the edges of the screen, you can kind of see what I'm saying. You can see it kind of pulling and all we have to do is tune the springs and that's how we get tightness and looseness, but that was the result of many, many iterations." -- Hermann Peterscheck
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software