About Rods. Fill in the blank!
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rdfs:label
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rdfs:comment
| - About Rods. Fill in the blank!
- There is no 5th level standard rod.
- Rods are used only by druids. They deal damage and use a small amount of mana. Sorcerers cannot use rods; they use wands instead. Rods are One-Handed so they can be used together with a shield, and they fire every turn. Unlike normal weapons these weapons can fire at distance beyond the user. Rods cause Death, Earth or Ice damage depending upon which rod is used. A benefit of this is that every hit causes damage, and the damage is not mitigated by the creature's armor. The drawback is that some creatures are immune to these types of damage.
- Rods are used only by druids. They deal damage and use a small amount of mana. Sorcerers cannot use rods; they use wands instead. Rods are One-Handed so they can be used together with a shield, and they fire every turn. Unlike normal weapons these weapons can fire at distance beyond the user. Rods cause Death, Earth or Ice damage depending upon which rod is used. A benefit of this is that every hit causes damage, and the damage is not mitigated by the creature's armor. The drawback is that some creatures are immune to these types of damage.
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Head
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dcterms:subject
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Belt
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Torso
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dbkwik:es.tibia/pr...iPageUsesTemplate
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dbkwik:granado-esp...iPageUsesTemplate
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dbkwik:merchantrpg...iPageUsesTemplate
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dbkwik:sotnw/prope...iPageUsesTemplate
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dbkwik:sv.tibia/pr...iPageUsesTemplate
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dbkwik:tibia/prope...iPageUsesTemplate
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Shoulders
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neck
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righthand
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ring
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Legs
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Feet
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lefthand
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abstract
| - About Rods. Fill in the blank!
- There is no 5th level standard rod.
- Rods are used only by druids. They deal damage and use a small amount of mana. Sorcerers cannot use rods; they use wands instead. Rods are One-Handed so they can be used together with a shield, and they fire every turn. Unlike normal weapons these weapons can fire at distance beyond the user. Rods cause Death, Earth or Ice damage depending upon which rod is used. A benefit of this is that every hit causes damage, and the damage is not mitigated by the creature's armor. The drawback is that some creatures are immune to these types of damage. Unlike melee weapons for knights, a druid cannot fire shots with a rod if several levels beneath the level requirement. First at level 65 (for Muck Rod) the druid will gain 1 magic level and the ability to automaticly fire the rod when having a target within 4 floors/meters. Charged Rods could be made until Summer Update 2017. They were later merged into their respective base weapons which had become imbuable.
- Rods are used only by druids. They deal damage and use a small amount of mana. Sorcerers cannot use rods; they use wands instead. Rods are One-Handed so they can be used together with a shield, and they fire every turn. Unlike normal weapons these weapons can fire at distance beyond the user. Rods cause Death, Earth or Ice damage depending upon which rod is used. A benefit of this is that every hit causes damage, and the damage is not mitigated by the creature's armor. The drawback is that some creatures are immune to these types of damage.
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