The ground trembles and shakes. At the beginning of each character's turn, if that character is standing on affected ground, that character must make a Reflex save or fall prone. * You can spend 3 power points to make it so that each character or object that ends its turn prone on the affected ground takes 1d6 points of bludgeoning damage per manifester level. * You can spend 5 power points to increase the duration of Ground Control from Concentration to 1 hour/level. * You can spend 2 power points to increase the range of Ground Control to Medium, 5 points to increase it to Long, or 10 points to increase it to "Anywhere on this plane". * You can spend any number of additional power points to double the affected region for each point spent. This does not follow D&D's multipli
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