About: Ground Control (3.5e Power)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The ground trembles and shakes. At the beginning of each character's turn, if that character is standing on affected ground, that character must make a Reflex save or fall prone. * You can spend 3 power points to make it so that each character or object that ends its turn prone on the affected ground takes 1d6 points of bludgeoning damage per manifester level. * You can spend 5 power points to increase the duration of Ground Control from Concentration to 1 hour/level. * You can spend 2 power points to increase the range of Ground Control to Medium, 5 points to increase it to Long, or 10 points to increase it to "Anywhere on this plane". * You can spend any number of additional power points to double the affected region for each point spent. This does not follow D&D's multipli

AttributesValues
rdfs:label
  • Ground Control (3.5e Power)
rdfs:comment
  • The ground trembles and shakes. At the beginning of each character's turn, if that character is standing on affected ground, that character must make a Reflex save or fall prone. * You can spend 3 power points to make it so that each character or object that ends its turn prone on the affected ground takes 1d6 points of bludgeoning damage per manifester level. * You can spend 5 power points to increase the duration of Ground Control from Concentration to 1 hour/level. * You can spend 2 power points to increase the range of Ground Control to Medium, 5 points to increase it to Long, or 10 points to increase it to "Anywhere on this plane". * You can spend any number of additional power points to double the affected region for each point spent. This does not follow D&D's multipli
Summary
  • You shake the ground and move it about.
dcterms:subject
author name
  • Foxwarrior
disp
  • Audible, Visual, Mental
LVL
  • World Dominator 1
dur
  • Concentration
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Close
PP
  • 1(xsd:integer)
date created
  • 8(xsd:integer)
Status
  • Just started
Name
  • Ground Control
save
  • Reflex
DESC
  • Earth
disc
  • Psychokinesis
pr
  • No
Time
  • Standard
tsea
  • a
Subj
  • 1800.0
abstract
  • The ground trembles and shakes. At the beginning of each character's turn, if that character is standing on affected ground, that character must make a Reflex save or fall prone. * You can spend 3 power points to make it so that each character or object that ends its turn prone on the affected ground takes 1d6 points of bludgeoning damage per manifester level. * You can spend 5 power points to increase the duration of Ground Control from Concentration to 1 hour/level. * You can spend 2 power points to increase the range of Ground Control to Medium, 5 points to increase it to Long, or 10 points to increase it to "Anywhere on this plane". * You can spend any number of additional power points to double the affected region for each point spent. This does not follow D&D's multiplication rule. * You can spend 5 power points to gain the ability to raise or lower the affected region by 10 feet at the beginning of your turn. * You can spend 1 power point to make the affected region into difficult terrain. For every 2 points you spend augmenting Ground Control, the save DC increases by 1.
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